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AssignmentTarget

Enum AssignmentTarget 

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#[repr(C, u8)]
pub enum AssignmentTarget<'a> { AssignmentTargetIdentifier(Box<'a, IdentifierReference<'a>>), TSAsExpression(Box<'a, TSAsExpression<'a>>), TSSatisfiesExpression(Box<'a, TSSatisfiesExpression<'a>>), TSNonNullExpression(Box<'a, TSNonNullExpression<'a>>), TSTypeAssertion(Box<'a, TSTypeAssertion<'a>>), ComputedMemberExpression(Box<'a, ComputedMemberExpression<'a>>), StaticMemberExpression(Box<'a, StaticMemberExpression<'a>>), PrivateFieldExpression(Box<'a, PrivateFieldExpression<'a>>), ArrayAssignmentTarget(Box<'a, ArrayAssignmentTarget<'a>>), ObjectAssignmentTarget(Box<'a, ObjectAssignmentTarget<'a>>), }
Expand description

Destructuring Assignment

Inherits variants from SimpleAssignmentTarget and AssignmentTargetPattern. See ast module docs for explanation of inheritance.

Variants§

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AssignmentTargetIdentifier(Box<'a, IdentifierReference<'a>>)

Inherited from SimpleAssignmentTarget

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TSAsExpression(Box<'a, TSAsExpression<'a>>)

Inherited from SimpleAssignmentTarget

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TSSatisfiesExpression(Box<'a, TSSatisfiesExpression<'a>>)

Inherited from SimpleAssignmentTarget

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TSNonNullExpression(Box<'a, TSNonNullExpression<'a>>)

Inherited from SimpleAssignmentTarget

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TSTypeAssertion(Box<'a, TSTypeAssertion<'a>>)

Inherited from SimpleAssignmentTarget

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ComputedMemberExpression(Box<'a, ComputedMemberExpression<'a>>)

Inherited from SimpleAssignmentTarget

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StaticMemberExpression(Box<'a, StaticMemberExpression<'a>>)

Inherited from SimpleAssignmentTarget

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PrivateFieldExpression(Box<'a, PrivateFieldExpression<'a>>)

Inherited from SimpleAssignmentTarget

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ArrayAssignmentTarget(Box<'a, ArrayAssignmentTarget<'a>>)

Inherited from AssignmentTargetPattern

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ObjectAssignmentTarget(Box<'a, ObjectAssignmentTarget<'a>>)

Inherited from AssignmentTargetPattern

Implementations§

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impl<'a> AssignmentTarget<'a>

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pub fn get_identifier_name(&self) -> Option<&'a str>

Returns the identifier name of this assignment target when it is simple like a = b.

§Example
  • returns a when called on the left-hand side of a = b
  • returns b when called on the left-hand side of a.b = b
  • returns None when called on the left-hand side of a[b] = b
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pub fn get_expression(&self) -> Option<&Expression<'a>>

Returns the expression inside of this assignment target, if applicable, and returns a reference to it.

For getting a mutable reference of the expression inside, use AssignmentTarget::get_expression_mut.

§Example
  • returns a when called on a! in a! = b
  • returns None when called on a in a = b because there is no inner expression to get
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pub fn get_expression_mut(&mut self) -> Option<&mut Expression<'a>>

Returns the expression inside of this assignment target, if applicable, and returns a mutable reference to it.

For getting an immutable reference of the expression inside, use AssignmentTarget::get_expression.

§Example
  • returns a when called on a! in a! = b
  • returns None when called on a in a = b because there is no inner expression to get
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impl<'a> AssignmentTarget<'a>

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pub fn new_assignment_target_identifier<B: GetAstBuilder<'a>, S1>( span: Span, name: S1, builder: &B, ) -> Self
where S1: Into<Ident<'a>>,

Build an AssignmentTarget::AssignmentTargetIdentifier.

This node contains an IdentifierReference that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • name: The name of the identifier being referenced.
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pub fn new_assignment_target_identifier_with_reference_id<B: GetAstBuilder<'a>, S1>( span: Span, name: S1, reference_id: ReferenceId, builder: &B, ) -> Self
where S1: Into<Ident<'a>>,

Build an AssignmentTarget::AssignmentTargetIdentifier with reference_id.

This node contains an IdentifierReference that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • name: The name of the identifier being referenced.
  • reference_id: Reference ID
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pub fn new_ts_as_expression<B: GetAstBuilder<'a>>( span: Span, expression: Expression<'a>, type_annotation: TSType<'a>, builder: &B, ) -> Self

Build an AssignmentTarget::TSAsExpression.

This node contains a TSAsExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • expression
  • type_annotation
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pub fn new_ts_satisfies_expression<B: GetAstBuilder<'a>>( span: Span, expression: Expression<'a>, type_annotation: TSType<'a>, builder: &B, ) -> Self

Build an AssignmentTarget::TSSatisfiesExpression.

This node contains a TSSatisfiesExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • expression: The value expression being constrained.
  • type_annotation: The type expression must satisfy.
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pub fn new_ts_non_null_expression<B: GetAstBuilder<'a>>( span: Span, expression: Expression<'a>, builder: &B, ) -> Self

Build an AssignmentTarget::TSNonNullExpression.

This node contains a TSNonNullExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • expression
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pub fn new_ts_type_assertion<B: GetAstBuilder<'a>>( span: Span, type_annotation: TSType<'a>, expression: Expression<'a>, builder: &B, ) -> Self

Build an AssignmentTarget::TSTypeAssertion.

This node contains a TSTypeAssertion that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • type_annotation
  • expression
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pub fn new_computed_member_expression<B: GetAstBuilder<'a>>( span: Span, object: Expression<'a>, expression: Expression<'a>, optional: bool, builder: &B, ) -> Self

Build an AssignmentTarget::ComputedMemberExpression.

This node contains a ComputedMemberExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • object
  • expression
  • optional
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pub fn new_static_member_expression<B: GetAstBuilder<'a>>( span: Span, object: Expression<'a>, property: IdentifierName<'a>, optional: bool, builder: &B, ) -> Self

Build an AssignmentTarget::StaticMemberExpression.

This node contains a StaticMemberExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • object
  • property
  • optional
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pub fn new_private_field_expression<B: GetAstBuilder<'a>>( span: Span, object: Expression<'a>, field: PrivateIdentifier<'a>, optional: bool, builder: &B, ) -> Self

Build an AssignmentTarget::PrivateFieldExpression.

This node contains a PrivateFieldExpression that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • object
  • field
  • optional
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pub fn new_array_assignment_target<B: GetAstBuilder<'a>, T1>( span: Span, elements: ArenaVec<'a, Option<AssignmentTargetMaybeDefault<'a>>>, rest: T1, builder: &B, ) -> Self
where T1: IntoIn<'a, Option<ArenaBox<'a, AssignmentTargetRest<'a>>>>,

Build an AssignmentTarget::ArrayAssignmentTarget.

This node contains an ArrayAssignmentTarget that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • elements
  • rest
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pub fn new_object_assignment_target<B: GetAstBuilder<'a>, T1>( span: Span, properties: ArenaVec<'a, AssignmentTargetProperty<'a>>, rest: T1, builder: &B, ) -> Self
where T1: IntoIn<'a, Option<ArenaBox<'a, AssignmentTargetRest<'a>>>>,

Build an AssignmentTarget::ObjectAssignmentTarget.

This node contains an ObjectAssignmentTarget that will be stored in the memory arena.

§Parameters
  • span: The Span covering this node
  • properties
  • rest
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impl AssignmentTarget<'_>

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pub fn node_id(&self) -> NodeId

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impl<'a> AssignmentTarget<'a>

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impl<'a> AssignmentTarget<'a>

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pub fn is_member_expression(&self) -> bool

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pub fn into_member_expression(self) -> MemberExpression<'a>

Convert an AssignmentTarget to a MemberExpression.

§Panics

Panics if not convertible.

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pub fn as_member_expression(&self) -> Option<&MemberExpression<'a>>

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pub fn as_member_expression_mut(&mut self) -> Option<&mut MemberExpression<'a>>

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pub fn to_member_expression(&self) -> &MemberExpression<'a>

Convert an &AssignmentTarget to a &MemberExpression.

§Panics

Panics if not convertible.

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pub fn to_member_expression_mut(&mut self) -> &mut MemberExpression<'a>

Convert an &mut AssignmentTarget to a &mut MemberExpression.

§Panics

Panics if not convertible.

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impl<'a> AssignmentTarget<'a>

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impl<'a> AssignmentTarget<'a>

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impl<'a> AssignmentTarget<'a>

Trait Implementations§

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impl<'new_alloc> CloneIn<'new_alloc> for AssignmentTarget<'_>

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type Cloned = AssignmentTarget<'new_alloc>

The type of the cloned object. Read more
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fn clone_in(&self, allocator: &'new_alloc Allocator) -> Self::Cloned

Clone self into the given allocator. allocator may be the same one that self is already in.
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fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> Self::Cloned

Almost identical as clone_in, but for some special type, it will also clone the semantic ids. Please use this method only if you make sure semantic info is synced with the ast node.
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impl ContentEq for AssignmentTarget<'_>

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fn content_eq(&self, other: &Self) -> bool

This method tests for contents of self and other to be equal.
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fn content_ne(&self, other: &Self) -> bool

This method tests for contents of self and other not to be equal. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<'a> Debug for AssignmentTarget<'a>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'a> Dummy<'a> for AssignmentTarget<'a>

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fn dummy(allocator: &'a Allocator) -> Self

Create a dummy AssignmentTarget.

Has cost of making 1 allocation (32 bytes).

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impl<'a> From<AssignmentTarget<'a>> for AssignmentTargetMaybeDefault<'a>

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impl<'a> From<AssignmentTarget<'a>> for ForStatementLeft<'a>

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fn from(value: AssignmentTarget<'a>) -> Self

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impl<'a> From<AssignmentTargetPattern<'a>> for AssignmentTarget<'a>

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impl<'a> From<MemberExpression<'a>> for AssignmentTarget<'a>

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fn from(value: MemberExpression<'a>) -> Self

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impl<'a> From<SimpleAssignmentTarget<'a>> for AssignmentTarget<'a>

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impl GetAddress for AssignmentTarget<'_>

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fn address(&self) -> Address

Get the memory address of a value allocated in the arena.
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impl GetSpan for AssignmentTarget<'_>

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fn span(&self) -> Span

Get the Span for an AST node.
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impl GetSpanMut for AssignmentTarget<'_>

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fn span_mut(&mut self) -> &mut Span

Get a mutable reference to an AST node’s Span.
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impl<'a> ReplaceWith<'a> for AssignmentTarget<'a>

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fn replace_with(&mut self, replacer: impl FnOnce(Self) -> Self)

Replace the node in place with the value returned by replacer. Read more
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impl<'a> TakeIn<'a> for AssignmentTarget<'a>

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fn take_in<A>(&mut self, allocator_accessor: &A) -> Self
where A: GetAllocator<'a>,

Replace node with a dummy, and return the original. Read more
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fn take_in_box<A>(&mut self, allocator_accessor: &A) -> Box<'a, Self>
where A: GetAllocator<'a>,

Replace node with a dummy, allocate the original node into the arena, and return it as a Box<Self>. Read more
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impl<'a> TryFrom<AssignmentTarget<'a>> for SimpleAssignmentTarget<'a>

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fn try_from(value: AssignmentTarget<'a>) -> Result<Self, Self::Error>

Convert an AssignmentTarget to a SimpleAssignmentTarget.

§Errors

Returns Err if not convertible.

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type Error = ()

The type returned in the event of a conversion error.
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impl<'a> TryFrom<AssignmentTarget<'a>> for MemberExpression<'a>

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fn try_from(value: AssignmentTarget<'a>) -> Result<Self, Self::Error>

Convert an AssignmentTarget to a MemberExpression.

§Errors

Returns Err if not convertible.

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type Error = ()

The type returned in the event of a conversion error.
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impl<'a> TryFrom<AssignmentTarget<'a>> for AssignmentTargetPattern<'a>

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fn try_from(value: AssignmentTarget<'a>) -> Result<Self, Self::Error>

Convert an AssignmentTarget to an AssignmentTargetPattern.

§Errors

Returns Err if not convertible.

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type Error = ()

The type returned in the event of a conversion error.
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impl<'a> TryFrom<AssignmentTargetMaybeDefault<'a>> for AssignmentTarget<'a>

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fn try_from( value: AssignmentTargetMaybeDefault<'a>, ) -> Result<Self, Self::Error>

Convert an AssignmentTargetMaybeDefault to an AssignmentTarget.

§Errors

Returns Err if not convertible.

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type Error = ()

The type returned in the event of a conversion error.
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impl<'a> TryFrom<ForStatementLeft<'a>> for AssignmentTarget<'a>

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fn try_from(value: ForStatementLeft<'a>) -> Result<Self, Self::Error>

Convert a ForStatementLeft to an AssignmentTarget.

§Errors

Returns Err if not convertible.

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type Error = ()

The type returned in the event of a conversion error.

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for AssignmentTarget<'a>

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impl<'a> !Send for AssignmentTarget<'a>

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impl<'a> !Sync for AssignmentTarget<'a>

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impl<'a> !UnwindSafe for AssignmentTarget<'a>

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impl<'a> Freeze for AssignmentTarget<'a>

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impl<'a> Unpin for AssignmentTarget<'a>

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impl<'a> UnsafeUnpin for AssignmentTarget<'a>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.