#[repr(C, u8)]pub enum TSModuleDeclarationBody<'a> {
TSModuleDeclaration(Box<'a, TSModuleDeclaration<'a>>),
TSModuleBlock(Box<'a, TSModuleBlock<'a>>),
}
Variants§
TSModuleDeclaration(Box<'a, TSModuleDeclaration<'a>>)
TSModuleBlock(Box<'a, TSModuleBlock<'a>>)
Implementations§
Source§impl<'a> TSModuleDeclarationBody<'a>
impl<'a> TSModuleDeclarationBody<'a>
Sourcepub fn has_use_strict_directive(&self) -> bool
pub fn has_use_strict_directive(&self) -> bool
Returns true
if this module has a "use strict"
directive.
Sourcepub fn as_module_block_mut(&mut self) -> Option<&mut TSModuleBlock<'a>>
pub fn as_module_block_mut(&mut self) -> Option<&mut TSModuleBlock<'a>>
Get a mutable reference to self
as a TSModuleBlock
. Returns
None
if the body is something other than a block.
Trait Implementations§
Source§impl<'new_alloc> CloneIn<'new_alloc> for TSModuleDeclarationBody<'_>
impl<'new_alloc> CloneIn<'new_alloc> for TSModuleDeclarationBody<'_>
Source§type Cloned = TSModuleDeclarationBody<'new_alloc>
type Cloned = TSModuleDeclarationBody<'new_alloc>
The type of the cloned object. Read more
Source§fn clone_in(
&self,
allocator: &'new_alloc Allocator,
) -> <TSModuleDeclarationBody<'_> as CloneIn<'new_alloc>>::Cloned
fn clone_in( &self, allocator: &'new_alloc Allocator, ) -> <TSModuleDeclarationBody<'_> as CloneIn<'new_alloc>>::Cloned
Clone
self
into the given allocator
. allocator
may be the same one
that self
is already in.Source§fn clone_in_with_semantic_ids(
&self,
allocator: &'new_alloc Allocator,
) -> <TSModuleDeclarationBody<'_> as CloneIn<'new_alloc>>::Cloned
fn clone_in_with_semantic_ids( &self, allocator: &'new_alloc Allocator, ) -> <TSModuleDeclarationBody<'_> as CloneIn<'new_alloc>>::Cloned
Almost identical as
clone_in
, but for some special type, it will also clone the semantic ids.
Please use this method only if you make sure semantic info is synced with the ast node.Source§impl ContentEq for TSModuleDeclarationBody<'_>
impl ContentEq for TSModuleDeclarationBody<'_>
Source§fn content_eq(&self, other: &TSModuleDeclarationBody<'_>) -> bool
fn content_eq(&self, other: &TSModuleDeclarationBody<'_>) -> bool
This method tests for contents of
self
and other
to be equal.Source§fn content_ne(&self, other: &Self) -> bool
fn content_ne(&self, other: &Self) -> bool
This method tests for contents of
self
and other
not to be equal.
The default implementation is almost always
sufficient, and should not be overridden without very good reason.Source§impl<'a> Debug for TSModuleDeclarationBody<'a>
impl<'a> Debug for TSModuleDeclarationBody<'a>
Source§impl<'a> Dummy<'a> for TSModuleDeclarationBody<'a>
impl<'a> Dummy<'a> for TSModuleDeclarationBody<'a>
Source§fn dummy(allocator: &'a Allocator) -> TSModuleDeclarationBody<'a>
fn dummy(allocator: &'a Allocator) -> TSModuleDeclarationBody<'a>
Create a dummy TSModuleDeclarationBody
.
Has cost of making 1 allocation (56 bytes).
Source§impl ESTree for TSModuleDeclarationBody<'_>
impl ESTree for TSModuleDeclarationBody<'_>
fn serialize<S>(&self, serializer: S)where
S: Serializer,
Source§impl GetAddress for TSModuleDeclarationBody<'_>
impl GetAddress for TSModuleDeclarationBody<'_>
Source§impl GetSpan for TSModuleDeclarationBody<'_>
impl GetSpan for TSModuleDeclarationBody<'_>
Source§impl GetSpanMut for TSModuleDeclarationBody<'_>
impl GetSpanMut for TSModuleDeclarationBody<'_>
Source§impl<'a> TakeIn<'a> for TSModuleDeclarationBody<'a>
impl<'a> TakeIn<'a> for TSModuleDeclarationBody<'a>
Source§fn take_in<A>(&mut self, allocator_accessor: A) -> Selfwhere
A: AllocatorAccessor<'a>,
fn take_in<A>(&mut self, allocator_accessor: A) -> Selfwhere
A: AllocatorAccessor<'a>,
Replace node with a dummy.
Source§fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>where
A: AllocatorAccessor<'a>,
fn take_in_box<A>(&mut self, allocator_accessor: A) -> Box<'a, Self>where
A: AllocatorAccessor<'a>,
Replace node with a boxed dummy.
Auto Trait Implementations§
impl<'a> Freeze for TSModuleDeclarationBody<'a>
impl<'a> !RefUnwindSafe for TSModuleDeclarationBody<'a>
impl<'a> !Send for TSModuleDeclarationBody<'a>
impl<'a> !Sync for TSModuleDeclarationBody<'a>
impl<'a> Unpin for TSModuleDeclarationBody<'a>
impl<'a> !UnwindSafe for TSModuleDeclarationBody<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
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otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
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Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
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Change the foreground color to bright magenta
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Change the background color to bright magenta
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Change the foreground color to bright purple
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Change the background color to bright purple
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Change the foreground color to bright cyan
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Change the background color to bright cyan
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Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
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Set the background color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.