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Allocator

Struct Allocator 

Source
pub struct Allocator { /* private fields */ }
Expand description

A bump-allocated memory arena.

§Anatomy of an Allocator

Allocator is flexibly sized. It grows as required as you allocate data into it.

To do that, an Allocator consists of multiple memory chunks.

Allocator::new creates a new allocator without any chunks. When you first allocate an object into it, it will lazily create an initial chunk, the size of which is determined by the size of that first allocation.

As more data is allocated into the Allocator, it will likely run out of capacity. At that point, a new memory chunk is added, and further allocations will use this new chunk (until it too runs out of capacity, and another chunk is added).

The data from the 1st chunk is not copied into the 2nd one. It stays where it is, which means & or &mut references to data in the first chunk remain valid. This is unlike e.g. Vec which copies all existing data when it grows.

Each chunk is at least double the size of the last one, so growth in capacity is exponential.

Allocator::reset keeps only the last chunk (the biggest one), and discards any other chunks, returning their memory to the global allocator. The last chunk has its cursor rewound back to the start, so it’s empty, ready to be re-used for allocating more data.

§Recycling allocators

For good performance, it’s ideal to create an Allocator, and re-use it over and over, rather than repeatedly creating and dropping Allocators.

// This is good!
use oxc_allocator::Allocator;
let mut allocator = Allocator::new();

for i in 0..100 {
    do_stuff(i, &allocator);
    // Reset the allocator, freeing the memory used by `do_stuff`
    allocator.reset();
}
// DON'T DO THIS!
for i in 0..100 {
    let allocator = Allocator::new();
    do_stuff(i, &allocator);
}
// DON'T DO THIS EITHER!
for i in 0..100 {
    do_stuff(i, &allocator);
    // We haven't reset the allocator, so we haven't freed the memory used by `do_stuff`.
    // The allocator will grow and grow, consuming more and more memory.
}

§Why is re-using an Allocator good for performance?

3 reasons:

§1. Avoid expensive system calls

Creating an Allocator is a fairly expensive operation as it involves a call into global allocator, which in turn will likely make a system call. Ditto when the Allocator is dropped. Re-using an existing Allocator avoids these costs.

§2. CPU cache

Re-using an existing allocator means you’re re-using the same block of memory. If that memory was recently accessed, it’s likely to be warm in the CPU cache, so memory accesses will be much faster than accessing “cold” sections of main memory.

This can have a very significant positive impact on performance.

§3. Capacity stabilization

The most efficient Allocator is one with only 1 chunk which has sufficient capacity for everything you’re going to allocate into it.

Why?

  1. Every allocation will occur without the allocator needing to grow.

  2. This makes the “is there sufficient capacity to allocate this?” check in alloc completely predictable (the answer is always “yes”). The CPU’s branch predictor swiftly learns this, speeding up operation.

  3. When the Allocator is reset, there are no excess chunks to discard, so no system calls.

Because reset keeps only the biggest chunk (see above), re-using the same Allocator for multiple similar workloads will result in the Allocator swiftly stabilizing at a capacity which is sufficient to service those workloads with a single chunk.

If workload is completely uniform, it reaches stable state on the 3rd round.

let mut allocator = Allocator::new();

fn workload(allocator: &Allocator) {
    // Allocate 4 MB of data in small chunks
    for i in 0..1_000_000u32 {
        allocator.alloc(i);
    }
}

// 1st round
workload(&allocator);

// `allocator` has capacity for 4 MB data, but split into many chunks.
// `reset` throws away all chunks except the last one which will be approx 2 MB.
allocator.reset();

// 2nd round
workload(&allocator);

// `workload` filled the 2 MB chunk, so a 2nd chunk was created of double the size (4 MB).
// `reset` discards the smaller chunk, leaving only a single 4 MB chunk.
allocator.reset();

// 3rd round
// `allocator` now has sufficient capacity for all allocations in a single 4 MB chunk.
workload(&allocator);

// `reset` has no chunks to discard. It keeps the single 4 MB chunk. No system calls.
allocator.reset();

// More rounds
// All serviced without needing to grow the allocator, and with no system calls.
for _ in 0..100 {
  workload(&allocator);
  allocator.reset();
}

§No Drops

Objects allocated into Oxc memory arenas are never Dropped. Memory is released in bulk when the allocator is dropped, without dropping the individual objects in the arena.

Therefore, it would produce a memory leak if you allocated Drop types into the arena which own memory allocations outside the arena.

Static checks make this impossible to do. Allocator::alloc, Box::new_in, Vec::new_in, HashMap::new_in, and all other methods which store data in the arena will refuse to compile if called with a Drop type.

use oxc_allocator::{Allocator, Box};
let allocator = Allocator::new();

struct Foo {
    pub a: i32
}

impl std::ops::Drop for Foo {
    fn drop(&mut self) {}
}

// This will fail to compile because `Foo` implements `Drop`
let foo = Box::new_in(Foo { a: 0 }, &allocator);
use oxc_allocator::{Allocator, Box};
let allocator = Allocator::new();

struct Bar {
    v: std::vec::Vec<u8>,
}

// This will fail to compile because `Bar` contains a `std::vec::Vec`, and it implements `Drop`
let bar = Box::new_in(Bar { v: vec![1, 2, 3] }, &allocator);

§Examples

Consumers of the oxc umbrella crate pass Allocator references to other tools.

use oxc::{allocator::Allocator, parser::Parser, span::SourceType};

let allocator = Allocator::default();
let parsed = Parser::new(&allocator, "let x = 1;", SourceType::default());
assert!(parsed.diagnostics.is_empty());

Implementations§

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impl Allocator

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pub fn new() -> Allocator

Create a new Allocator with no initial capacity.

This method does not reserve any memory to back the allocator. Memory for allocator’s initial chunk will be reserved lazily, when you make the first allocation into this Allocator (e.g. with Allocator::alloc, Box::new_in, Vec::new_in, HashMap::new_in).

If you can estimate the amount of memory the allocator will require to fit what you intend to allocate into it, it is generally preferable to create that allocator with with_capacity, which reserves that amount of memory upfront. This will avoid further system calls to allocate further chunks later on. This point is less important if you’re re-using the allocator multiple times.

See Allocator docs for more information on efficient use of Allocator.

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pub fn with_capacity(capacity: usize) -> Allocator

Create a new Allocator with specified capacity.

See Allocator docs for more information on efficient use of Allocator.

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pub fn alloc<T>(&self, val: T) -> &mut T

Allocate an object in this Allocator and return an exclusive reference to it.

§Panics

Panics if reserving space for T fails.

§Examples
use oxc_allocator::Allocator;

let allocator = Allocator::default();
let x = allocator.alloc([1u8; 20]);
assert_eq!(x, &[1u8; 20]);
Source

pub fn alloc_str<'alloc>(&'alloc self, src: &str) -> &'alloc str

Copy a string slice into this Allocator and return a reference to it.

§Panics

Panics if reserving space for the string fails.

§Examples
use oxc_allocator::Allocator;
let allocator = Allocator::default();
let hello = allocator.alloc_str("hello world");
assert_eq!(hello, "hello world");
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pub fn alloc_slice_copy<T>(&self, src: &[T]) -> &mut [T]
where T: Copy,

Copy a slice into this Allocator and return an exclusive reference to the copy.

§Panics

Panics if reserving space for the slice fails.

§Examples
use oxc_allocator::Allocator;
let allocator = Allocator::default();
let x = allocator.alloc_slice_copy(&[1, 2, 3]);
assert_eq!(x, &[1, 2, 3]);
Source

pub fn alloc_layout(&self, layout: Layout) -> NonNull<u8>

Allocate space for an object with the given Layout.

The returned pointer points at uninitialized memory, and should be initialized with std::ptr::write.

§Panics

Panics if reserving space matching layout fails.

Source

pub fn alloc_concat_strs_array<'a, const N: usize>( &'a self, strings: [&str; N], ) -> &'a str

Create new &str from a fixed-size array of &strs concatenated together, allocated in the given allocator.

§Panics

Panics if the sum of length of all strings exceeds isize::MAX.

§Example
use oxc_allocator::Allocator;

let allocator = Allocator::new();
let s = allocator.alloc_concat_strs_array(["hello", " ", "world", "!"]);
assert_eq!(s, "hello world!");
Source

pub fn reset(&mut self)

Reset this allocator.

Performs mass deallocation on everything allocated in this arena by resetting the pointer into the underlying chunk of memory to the start of the chunk. Does not run any Drop implementations on deallocated objects.

If this arena has allocated multiple chunks to bump allocate into, then the excess chunks are returned to the global allocator.

§Examples
use oxc_allocator::Allocator;

let mut allocator = Allocator::default();

// Allocate a bunch of things.
{
    for i in 0..100 {
        allocator.alloc(i);
    }
}

// Reset the arena.
allocator.reset();

// Allocate some new things in the space previously occupied by the
// original things.
for j in 200..400 {
    allocator.alloc(j);
}
Source

pub fn capacity(&self) -> usize

Calculate the total capacity of this Allocator including all chunks, in bytes.

Note: This is the total amount of memory the Allocator owns NOT the total size of data that’s been allocated in it. If you want the latter, use used_bytes instead.

§Examples
use oxc_allocator::Allocator;

let capacity = 64 * 1024; // 64 KiB
let mut allocator = Allocator::with_capacity(capacity);
allocator.alloc(123u64); // 8 bytes

// Result is the capacity (64 KiB), not the size of allocated data (8 bytes).
// `Allocator::with_capacity` may allocate a bit more than requested.
assert!(allocator.capacity() >= capacity);
Source

pub fn used_bytes(&self) -> usize

Calculate the total size of data used in this Allocator, in bytes.

This is the total amount of memory that has been used in the Allocator, NOT the amount of memory the Allocator owns. If you want the latter, use capacity instead.

The result includes:

  1. Padding bytes between objects which have been allocated to preserve alignment of types where they have different alignments or have larger-than-typical alignment.
  2. Excess capacity in Vecs, StringBuilders and HashMaps.
  3. Objects which were allocated but later dropped. Allocator does not re-use allocations, so anything which is allocated into arena continues to take up “dead space”, even after it’s no longer referenced anywhere.
  4. “Dead space” left over where a Vec, StringBuilder or HashMap has grown and had to make a new allocation to accommodate its new larger size. Its old allocation continues to take up “dead” space in the allocator, unless it was the most recent allocation.

In practice, this almost always means that the result returned from this function will be an over-estimate vs the amount of “live” data in the arena.

However, if you are using the result of this method to create a new Allocator to clone an AST into, it is theoretically possible (though very unlikely) that it may be a slight under-estimate of the capacity required in new allocator to clone the AST into, depending on the order that &strs were allocated into arena in parser vs the order they get allocated during cloning. The order allocations are made in affects the amount of padding bytes required.

§Examples
use oxc_allocator::{Allocator, Vec};

let capacity = 64 * 1024; // 64 KiB
let mut allocator = Allocator::with_capacity(capacity);

allocator.alloc(1u8); // 1 byte with alignment 1
allocator.alloc(2u8); // 1 byte with alignment 1
allocator.alloc(3u64); // 8 bytes with alignment 8

// Only 10 bytes were allocated, but 16 bytes were used, in order to align `3u64` on 8
assert_eq!(allocator.used_bytes(), 16);

allocator.reset();

let mut vec = Vec::<u64>::with_capacity_in(2, &&allocator);

// Allocate something else, so `vec`'s allocation is not the most recent
allocator.alloc(123u64);

// `vec` has to grow beyond it's initial capacity
vec.extend([1, 2, 3, 4]);

// `vec` takes up 32 bytes, and `123u64` takes up 8 bytes = 40 total.
// But there's an additional 16 bytes consumed for `vec`'s original capacity of 2,
// which is still using up space
assert_eq!(allocator.used_bytes(), 56);
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impl Allocator

Source

pub const RAW_MIN_SIZE: usize = CHUNK_FOOTER_SIZE

Minimum size for memory chunk passed to Allocator::from_raw_parts.

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pub const RAW_MIN_ALIGN: usize = CHUNK_ALIGN

Minimum alignment for memory chunk passed to Allocator::from_raw_parts.

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pub unsafe fn from_raw_parts( start_ptr: NonNull<u8>, size: usize, backing_alloc_ptr: NonNull<u8>, layout: Layout, ) -> Allocator

Construct a static-sized Allocator from a region within an existing memory allocation.

start_ptr and size describe the region the Allocator will use as its single chunk.

backing_alloc_ptr and layout describe the underlying allocation that owns this region. They are stored in the ChunkFooter and used by the Allocator’s Drop implementation to free the allocation. The chunk region (start_ptr..start_ptr + size) must lie entirely within the allocation described by backing_alloc_ptr and layout.

The Allocator which is returned takes ownership of the backing allocation, and it will be freed when the Allocator is dropped, using backing_alloc_ptr and layout.

The method used to free the backing allocation depends on platform and Cargo features:

  • Linux/Mac: via System allocator
  • Windows with fixed_size Cargo feature disabled: via System allocator
  • Windows with fixed_size Cargo feature enabled: VirtualFree

If caller wishes to prevent that happening, they must wrap the Allocator in ManuallyDrop.

The Allocator returned by this function cannot grow.

§SAFETY
  • start_ptr must be aligned on RAW_MIN_ALIGN.
  • size must be a multiple of RAW_MIN_ALIGN.
  • size must be at least RAW_MIN_SIZE.
  • The memory region starting at start_ptr and encompassing size bytes must be entirely within the allocation described by backing_alloc_ptr and layout (i.e. start_ptr >= backing_alloc_ptr and start_ptr + size <= backing_alloc_ptr + layout.size()).
  • The allocation described by backing_alloc_ptr and layout must have been allocated from the platform-specific allocator (see list above) with that same layout (or caller must wrap the Allocator in ManuallyDrop and ensure the backing memory is freed correctly themselves).
  • start_ptr and backing_alloc_ptr must have permission for writes.
Source

pub fn cursor_ptr(&self) -> NonNull<u8>

Get the current cursor pointer for this Allocator’s current chunk.

If the Allocator is empty (has no chunks), this returns a dangling pointer.

Source

pub unsafe fn set_cursor_ptr(&self, ptr: NonNull<u8>)

Set cursor pointer for this Allocator’s current chunk.

This is dangerous, and this method should not ordinarily be used. It is only here for manually resetting the allocator.

§SAFETY
  • Allocator must have at least 1 allocated chunk. It is UB to call this method on an Allocator which has not allocated i.e. fresh from Allocator::new.
  • ptr must point to within the Allocator’s current chunk.
  • ptr must be equal to or after start pointer for this chunk.
  • ptr must be equal to or before the chunk’s ChunkFooter.
  • ptr must be aligned to the inner Arena’s MIN_ALIGN.
  • ptr must have permission for writes.
  • No live references to data in the current chunk before ptr can exist.
Source

pub fn data_end_ptr(&self) -> NonNull<u8>

Get pointer to end of the data region of this Allocator’s current chunk i.e to the start of the ChunkFooter.

If the Allocator is empty (has no chunks), this returns a dangling pointer.

Trait Implementations§

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impl Allocator for &Allocator

SAFETY: See arena.rs for the implementation of Allocator for &Arena.

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fn allocate(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>

Attempts to allocate a block of memory. Read more
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unsafe fn deallocate(&self, ptr: NonNull<u8>, layout: Layout)

Deallocates the memory referenced by ptr. Read more
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unsafe fn shrink( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout, ) -> Result<NonNull<[u8]>, AllocError>

Attempts to shrink the memory block. Read more
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unsafe fn grow( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout, ) -> Result<NonNull<[u8]>, AllocError>

Attempts to extend the memory block. Read more
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unsafe fn grow_zeroed( &self, ptr: NonNull<u8>, old_layout: Layout, new_layout: Layout, ) -> Result<NonNull<[u8]>, AllocError>

Behaves like grow, but also ensures that the new contents are set to zero before being returned. Read more
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fn allocate_zeroed(&self, layout: Layout) -> Result<NonNull<[u8]>, AllocError>

Behaves like allocate, but also ensures that the returned memory is zero-initialized. Read more
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fn by_ref(&self) -> &Self
where Self: Sized,

Creates a “by reference” adapter for this instance of Allocator. Read more
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impl Default for Allocator

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fn default() -> Allocator

Returns the “default value” for a type. Read more
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impl<'a> GetAllocator<'a> for &'a Allocator

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fn allocator(&self) -> &'a Allocator

Get the underlying allocator.

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.