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NodeFiltered

Struct NodeFiltered 

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pub struct NodeFiltered<G, F>(pub G, pub F);
Expand description

A node-filtering graph adaptor.

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§0: G§1: F

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impl<F, G> NodeFiltered<G, F>
where G: GraphBase, F: Fn(<G as GraphBase>::NodeId) -> bool,

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pub fn from_fn(graph: G, filter: F) -> NodeFiltered<G, F>

Create an NodeFiltered adaptor from the closure filter.

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impl<G, F> Clone for NodeFiltered<G, F>
where G: Clone, F: Clone,

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fn clone(&self) -> NodeFiltered<G, F>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<G, F> Data for NodeFiltered<G, F>
where G: Data,

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impl<G, F> DataMap for NodeFiltered<G, F>
where G: DataMap, F: FilterNode<<G as GraphBase>::NodeId>,

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fn node_weight( &self, id: <NodeFiltered<G, F> as GraphBase>::NodeId, ) -> Option<&<NodeFiltered<G, F> as Data>::NodeWeight>

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fn edge_weight( &self, id: <NodeFiltered<G, F> as GraphBase>::EdgeId, ) -> Option<&<NodeFiltered<G, F> as Data>::EdgeWeight>

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impl<G, F> Debug for NodeFiltered<G, F>
where G: Debug, F: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<G, F> EdgeIndexable for NodeFiltered<G, F>
where G: EdgeIndexable,

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fn edge_bound(&self) -> usize

Return an upper bound of the edge indices in the graph (suitable for the size of a bitmap).
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fn to_index(&self, a: <NodeFiltered<G, F> as GraphBase>::EdgeId) -> usize

Convert a to an integer index.
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fn from_index(&self, i: usize) -> <NodeFiltered<G, F> as GraphBase>::EdgeId

Convert i to an edge index. i must be a valid value in the graph.
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impl<G, F> GraphBase for NodeFiltered<G, F>
where G: GraphBase,

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type NodeId = <G as GraphBase>::NodeId

node identifier
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type EdgeId = <G as GraphBase>::EdgeId

edge identifier
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impl<G, F> GraphProp for NodeFiltered<G, F>
where G: GraphProp,

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type EdgeType = <G as GraphProp>::EdgeType

The kind of edges in the graph.
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fn is_directed(&self) -> bool

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impl<'a, G, F> IntoEdgeReferences for &'a NodeFiltered<G, F>

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impl<'a, G, F> IntoEdges for &'a NodeFiltered<G, F>
where G: IntoEdges, F: FilterNode<<G as GraphBase>::NodeId>,

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type Edges = NodeFilteredEdges<'a, G, <G as IntoEdges>::Edges, F>

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fn edges( self, a: <G as GraphBase>::NodeId, ) -> <&'a NodeFiltered<G, F> as IntoEdges>::Edges

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impl<'a, G, F> IntoEdgesDirected for &'a NodeFiltered<G, F>

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impl<'a, G, F> IntoNeighbors for &'a NodeFiltered<G, F>
where G: IntoNeighbors, F: FilterNode<<G as GraphBase>::NodeId>,

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type Neighbors = NodeFilteredNeighbors<'a, <G as IntoNeighbors>::Neighbors, F>

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fn neighbors( self, n: <G as GraphBase>::NodeId, ) -> <&'a NodeFiltered<G, F> as IntoNeighbors>::Neighbors

Return an iterator of the neighbors of node a.
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impl<'a, G, F> IntoNeighborsDirected for &'a NodeFiltered<G, F>

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impl<'a, G, F> IntoNodeIdentifiers for &'a NodeFiltered<G, F>

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impl<'a, G, F> IntoNodeReferences for &'a NodeFiltered<G, F>

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impl<G, F> NodeIndexable for NodeFiltered<G, F>
where G: NodeIndexable,

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fn node_bound(&self) -> usize

Return an upper bound of the node indices in the graph (suitable for the size of a bitmap).
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fn to_index(&self, a: <NodeFiltered<G, F> as GraphBase>::NodeId) -> usize

Convert a to an integer index.
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fn from_index(&self, i: usize) -> <NodeFiltered<G, F> as GraphBase>::NodeId

Convert i to a node index. i must be a valid value in the graph.
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impl<G, F> Visitable for NodeFiltered<G, F>
where G: Visitable,

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type Map = <G as Visitable>::Map

The associated map type
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fn visit_map(&self) -> <NodeFiltered<G, F> as Visitable>::Map

Create a new visitor map
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fn reset_map(&self, map: &mut <NodeFiltered<G, F> as Visitable>::Map)

Reset the visitor map (and resize to new size of graph if needed)
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impl<G, F> Copy for NodeFiltered<G, F>
where G: Copy, F: Copy,

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impl<G, F> Freeze for NodeFiltered<G, F>
where G: Freeze, F: Freeze,

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impl<G, F> RefUnwindSafe for NodeFiltered<G, F>

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impl<G, F> Send for NodeFiltered<G, F>
where G: Send, F: Send,

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impl<G, F> Sync for NodeFiltered<G, F>
where G: Sync, F: Sync,

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impl<G, F> Unpin for NodeFiltered<G, F>
where G: Unpin, F: Unpin,

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impl<G, F> UnsafeUnpin for NodeFiltered<G, F>
where G: UnsafeUnpin, F: UnsafeUnpin,

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impl<G, F> UnwindSafe for NodeFiltered<G, F>
where G: UnwindSafe, F: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AsOut<T> for T
where T: Copy,

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fn as_out(&mut self) -> Out<'_, T>

Returns an out reference to self.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.