AudioBuffers

Struct AudioBuffers 

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pub struct AudioBuffers {
    pub settings: AudioSettings,
    /* private fields */
}
Expand description

Container for the input and output audio buffers

Use ProgramVector::audio to access the audio buffers

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§settings: AudioSettings

Current audio settings (set by the os / device)

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impl AudioBuffers

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pub fn run( &mut self, f: impl FnMut(&Buffer<Interleaved<&[i32]>>, &mut Buffer<Interleaved<&mut [i32]>>), ) -> !

Start processing audio samples

Supply a closure which will be run for each audio block as it is received. The closure will have access to an input and output buffer. The number of channels depends on self.settings.channels. The buffers are invalidated after each block, so must not escape the closure.

This function never terminates.

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pub fn process( &mut self, f: impl FnMut(&Buffer<Interleaved<&[i32]>>, &mut Buffer<Interleaved<&mut [i32]>>), )

Process the next audio buffer

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