ovrViewScaleDesc

Struct ovrViewScaleDesc 

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#[repr(C)]
pub struct ovrViewScaleDesc { pub _align: [u32; 0], pub HmdToEyeOffset: [ovrVector3f; 2], pub HmdSpaceToWorldScaleInMeters: f32, }
Expand description

Contains the data necessary to properly calculate position info for various layer types.

  • HmdToEyeOffset is the same value pair provided in ovrEyeRenderDesc.
  • HmdSpaceToWorldScaleInMeters is used to scale player motion into in-application units. In other words, it is how big an in-application unit is in the player’s physical meters. For example, if the application uses inches as its units then HmdSpaceToWorldScaleInMeters would be 0.0254. Note that if you are scaling the player in size, this must also scale. So if your application units are inches, but you’re shrinking the player to half their normal size, then HmdSpaceToWorldScaleInMeters would be 0.0254*2.0.

see ovrEyeRenderDesc, ovr_SubmitFrame

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§_align: [u32; 0]§HmdToEyeOffset: [ovrVector3f; 2]

Translation of each eye.

§HmdSpaceToWorldScaleInMeters: f32

Ratio of viewer units to meter units.

Trait Implementations§

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impl Clone for ovrViewScaleDesc

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fn clone(&self) -> ovrViewScaleDesc

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ovrViewScaleDesc

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for ovrViewScaleDesc

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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