pub struct ActiveModel {
pub id: ActiveValue<i32>,
pub title: ActiveValue<Option<String>>,
pub artist: ActiveValue<Option<String>>,
pub album: ActiveValue<Option<String>>,
pub source: ActiveValue<Option<String>>,
}
Fields§
§id: ActiveValue<i32>
§title: ActiveValue<Option<String>>
§artist: ActiveValue<Option<String>>
§album: ActiveValue<Option<String>>
§source: ActiveValue<Option<String>>
Trait Implementations§
Source§impl ActiveModelBehavior for ActiveModel
impl ActiveModelBehavior for ActiveModel
Source§fn new() -> Self
fn new() -> Self
Create a new ActiveModel with default values. Also used by
Default::default()
.Source§fn after_save(
model: <Self::Entity as EntityTrait>::Model,
insert: bool,
) -> Result<<Self::Entity as EntityTrait>::Model, DbErr>
fn after_save( model: <Self::Entity as EntityTrait>::Model, insert: bool, ) -> Result<<Self::Entity as EntityTrait>::Model, DbErr>
Will be called after saving
Source§fn before_delete(self) -> Result<Self, DbErr>
fn before_delete(self) -> Result<Self, DbErr>
Will be called before deleting
Source§fn after_delete(self) -> Result<Self, DbErr>
fn after_delete(self) -> Result<Self, DbErr>
Will be called after deleting
Source§impl ActiveModelTrait for ActiveModel
impl ActiveModelTrait for ActiveModel
Source§fn take(
&mut self,
c: <Self::Entity as EntityTrait>::Column,
) -> ActiveValue<Value>
fn take( &mut self, c: <Self::Entity as EntityTrait>::Column, ) -> ActiveValue<Value>
Get a mutable ActiveValue from an ActiveModel
Source§fn get(&self, c: <Self::Entity as EntityTrait>::Column) -> ActiveValue<Value>
fn get(&self, c: <Self::Entity as EntityTrait>::Column) -> ActiveValue<Value>
Get a immutable ActiveValue from an ActiveModel
Source§fn set(&mut self, c: <Self::Entity as EntityTrait>::Column, v: Value)
fn set(&mut self, c: <Self::Entity as EntityTrait>::Column, v: Value)
Set the Value into an ActiveModel
Source§fn not_set(&mut self, c: <Self::Entity as EntityTrait>::Column)
fn not_set(&mut self, c: <Self::Entity as EntityTrait>::Column)
Set the state of an ActiveValue to the not set state
Source§fn is_not_set(&self, c: <Self::Entity as EntityTrait>::Column) -> bool
fn is_not_set(&self, c: <Self::Entity as EntityTrait>::Column) -> bool
Check the state of a ActiveValue
Source§fn get_primary_key_value(&self) -> Option<ValueTuple>
fn get_primary_key_value(&self) -> Option<ValueTuple>
Get the primary key of the ActiveModel
Source§fn insert<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn insert<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Perform an
INSERT
operation on the ActiveModel Read moreSource§fn update<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn update<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<<Self::Entity as EntityTrait>::Model, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Perform the
UPDATE
operation on an ActiveModel Read moreSource§fn save<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn save<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<Self, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
<Self::Entity as EntityTrait>::Model: IntoActiveModel<Self>,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Insert the model if primary key is
NotSet
, update otherwise.
Only works if the entity has auto increment primary key.Source§fn delete<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<DeleteResult, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
fn delete<'a, 'async_trait, C>(
self,
db: &'a C,
) -> Pin<Box<dyn Future<Output = Result<DeleteResult, DbErr>> + Send + 'async_trait>>where
'a: 'async_trait,
Self: ActiveModelBehavior + 'a + Send + 'async_trait,
C: ConnectionTrait + 'async_trait,
Delete an active model by its primary key Read more
Source§impl Clone for ActiveModel
impl Clone for ActiveModel
Source§fn clone(&self) -> ActiveModel
fn clone(&self) -> ActiveModel
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ActiveModel
impl Debug for ActiveModel
Source§impl Default for ActiveModel
impl Default for ActiveModel
Source§impl From<<Entity as EntityTrait>::Model> for ActiveModel
impl From<<Entity as EntityTrait>::Model> for ActiveModel
Source§impl From<Song> for ActiveModel
impl From<Song> for ActiveModel
Source§fn from(s: Song) -> ActiveModel
fn from(s: Song) -> ActiveModel
Converts to this type from the input type.
Source§impl IntoActiveModel<ActiveModel> for <Entity as EntityTrait>::Model
impl IntoActiveModel<ActiveModel> for <Entity as EntityTrait>::Model
Source§fn into_active_model(self) -> ActiveModel
fn into_active_model(self) -> ActiveModel
Method to call to perform the conversion
Source§impl PartialEq for ActiveModel
impl PartialEq for ActiveModel
impl StructuralPartialEq for ActiveModel
Auto Trait Implementations§
impl Freeze for ActiveModel
impl RefUnwindSafe for ActiveModel
impl Send for ActiveModel
impl Sync for ActiveModel
impl Unpin for ActiveModel
impl UnwindSafe for ActiveModel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<A> IntoActiveModel<A> for Awhere
A: ActiveModelTrait,
impl<A> IntoActiveModel<A> for Awhere
A: ActiveModelTrait,
Source§fn into_active_model(self) -> A
fn into_active_model(self) -> A
Method to call to perform the conversion
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.