pub struct Instance {Show 17 fields
pub name: Arc<InstanceName>,
pub gs: GameState,
pub ipieces: IPieces,
pub pcaliases: PieceAliases,
pub ioccults: IOccults,
pub clients: DenseSlotMap<ClientId, Client>,
pub iplayers: SecondaryMap<PlayerId, PlayerRecord>,
pub tokens_players: TokenRegistry<PlayerId>,
pub tokens_clients: TokenRegistry<ClientId>,
pub acl: LoadedAcl<TablePermission>,
pub links: Arc<LinksTable>,
pub bundle_list: BTreeMap<Id, State>,
pub bundle_specs: HashMap<UniCase<String>, (Id, ZipIndex)>,
pub bundle_hashes: HashCache,
pub asset_url_key: AssetUrlKey,
pub local_libs: Registry,
pub ifastsplits: IFastSplits,
}Fields§
§name: Arc<InstanceName>§gs: GameState§ipieces: IPieces§pcaliases: PieceAliases§ioccults: IOccults§clients: DenseSlotMap<ClientId, Client>§iplayers: SecondaryMap<PlayerId, PlayerRecord>§tokens_players: TokenRegistry<PlayerId>§tokens_clients: TokenRegistry<ClientId>§acl: LoadedAcl<TablePermission>§links: Arc<LinksTable>§bundle_list: BTreeMap<Id, State>§bundle_specs: HashMap<UniCase<String>, (Id, ZipIndex)>§bundle_hashes: HashCache§asset_url_key: AssetUrlKey§local_libs: Registry§ifastsplits: IFastSplitsImplementations§
Source§impl Instance
impl Instance
Sourcepub fn new(
name: InstanceName,
gs: GameState,
games: &mut RwLockWriteGuard<'static, RawRwLock, HashMap<Arc<InstanceName>, InstanceRef>>,
acl: LoadedAcl<TablePermission>,
_: Authorisation<InstanceName>,
) -> Result<InstanceRef, MgmtError>
pub fn new( name: InstanceName, gs: GameState, games: &mut RwLockWriteGuard<'static, RawRwLock, HashMap<Arc<InstanceName>, InstanceRef>>, acl: LoadedAcl<TablePermission>, _: Authorisation<InstanceName>, ) -> Result<InstanceRef, MgmtError>
Returns None if a game with this name already exists
pub fn lookup_by_name_locked_unauth( games_table: &HashMap<Arc<InstanceName>, InstanceRef>, name: &InstanceName, ) -> Result<Unauthorised<InstanceRef, InstanceName>, MgmtError>
pub fn lookup_by_name_locked( games: &HashMap<Arc<InstanceName>, InstanceRef>, name: &InstanceName, auth: Authorisation<InstanceName>, ) -> Result<InstanceRef, MgmtError>
pub fn lookup_by_name_unauth( name: &InstanceName, ) -> Result<Unauthorised<InstanceRef, InstanceName>, MgmtError>
pub fn lookup_by_name( name: &InstanceName, auth: Authorisation<InstanceName>, ) -> Result<InstanceRef, MgmtError>
pub fn destroy_game( games: &mut RwLockWriteGuard<'static, RawRwLock, HashMap<Arc<InstanceName>, InstanceRef>>, g: MutexGuard<'_, RawMutex, InstanceContainer>, _: Authorisation<InstanceName>, ) -> Result<(), InternalError>
pub fn list_names( account: Option<&AccountName>, _: Authorisation<AccountName>, ) -> Vec<Arc<InstanceName>>
pub fn player_info_pane(&self) -> Result<Html, InternalError>
pub fn dummy() -> Instance
Source§impl Instance
impl Instance
pub fn all_shapelibs(&self) -> AllRegistries<'_>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Instance
impl !RefUnwindSafe for Instance
impl Send for Instance
impl !Sync for Instance
impl Unpin for Instance
impl UnsafeUnpin for Instance
impl !UnwindSafe for Instance
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
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