pub struct GenericSimpleShape<Desc, Outl> {
pub desc: Desc,
pub edges: IndexVec<FaceId, Html>,
pub edge_width: f64,
pub itemname: String,
pub outline: Outl,
/* private fields */
}Fields§
§desc: Desc§edges: IndexVec<FaceId, Html>§edge_width: f64§itemname: String§outline: OutlImplementations§
Source§impl<Desc, Outl> GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> GenericSimpleShape<Desc, Outl>
pub fn count_faces(&self) -> u8
pub fn itemname(&self) -> &str
pub fn new( desc: Desc, outline: Outl, def_itemname: &str, common: &SimpleCommon, ) -> Result<GenericSimpleShape<Desc, Outl>, SpecError>
pub fn svg_piece_raw( &self, f: &mut Html, face: FaceId, stroke_attrs_hook: &mut dyn FnMut(&mut Html) -> Result<(), InternalError>, ) -> Result<(), InternalError>
Trait Implementations§
Source§impl<Desc, Outl> Debug for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> Debug for GenericSimpleShape<Desc, Outl>
Source§impl<Desc, Outl> DerivedDynCast<ConcreteDynCastConfig<dyn OutlineTrait, dyn OutlineTrait>, <dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config> for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> DerivedDynCast<ConcreteDynCastConfig<dyn OutlineTrait, dyn OutlineTrait>, <dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config> for GenericSimpleShape<Desc, Outl>
Source§fn derived_dyn_cast_ref(
&self,
) -> Result<&(dyn OutlineTrait + 'static), &(dyn OutlineTrait + 'static)>
fn derived_dyn_cast_ref( &self, ) -> Result<&(dyn OutlineTrait + 'static), &(dyn OutlineTrait + 'static)>
Cast a shared reference of this trait object to another trait object.
Source§fn derived_dyn_cast_mut(
&mut self,
) -> Result<&mut (dyn OutlineTrait + 'static), &mut (dyn OutlineTrait + 'static)>
fn derived_dyn_cast_mut( &mut self, ) -> Result<&mut (dyn OutlineTrait + 'static), &mut (dyn OutlineTrait + 'static)>
Cast a mutable/unique reference of this trait object to another trait object.
Source§fn derived_dyn_cast_boxed(
self: Box<GenericSimpleShape<Desc, Outl>>,
) -> Result<Box<dyn OutlineTrait>, Box<dyn OutlineTrait>>
fn derived_dyn_cast_boxed( self: Box<GenericSimpleShape<Desc, Outl>>, ) -> Result<Box<dyn OutlineTrait>, Box<dyn OutlineTrait>>
Cast a boxed trait object to another trait object.
Source§fn derived_dyn_cast_rc(
self: Rc<GenericSimpleShape<Desc, Outl>>,
) -> Result<Rc<dyn OutlineTrait>, Rc<dyn OutlineTrait>>
fn derived_dyn_cast_rc( self: Rc<GenericSimpleShape<Desc, Outl>>, ) -> Result<Rc<dyn OutlineTrait>, Rc<dyn OutlineTrait>>
Cast a reference counted trait object to another trait object.
Source§fn derived_dyn_cast_arc(
self: Arc<GenericSimpleShape<Desc, Outl>>,
) -> Result<Arc<dyn OutlineTrait>, Arc<dyn OutlineTrait>>
fn derived_dyn_cast_arc( self: Arc<GenericSimpleShape<Desc, Outl>>, ) -> Result<Arc<dyn OutlineTrait>, Arc<dyn OutlineTrait>>
Cast an atomically reference counted trait object to another trait object.
Source§impl<'de, Desc, Outl> Deserialize<'de> for GenericSimpleShape<Desc, Outl>where
Desc: Deserialize<'de>,
Outl: Deserialize<'de>,
impl<'de, Desc, Outl> Deserialize<'de> for GenericSimpleShape<Desc, Outl>where
Desc: Deserialize<'de>,
Outl: Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<GenericSimpleShape<Desc, Outl>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<GenericSimpleShape<Desc, Outl>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DynCast<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config> for GenericSimpleShape<Html, Outline>
impl DynCast<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config> for GenericSimpleShape<Html, Outline>
Source§fn dyn_cast_ref(
&self,
) -> Result<&<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_ref( &self, ) -> Result<&<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
Cast a shared reference of this trait object to another trait object.
Source§fn dyn_cast_mut(
&mut self,
) -> Result<&mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_mut( &mut self, ) -> Result<&mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
Cast a mutable/unique reference of this trait object to another trait object.
Source§fn dyn_cast_boxed(
self: Box<GenericSimpleShape<Html, Outline>>,
) -> Result<Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_boxed( self: Box<GenericSimpleShape<Html, Outline>>, ) -> Result<Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast a boxed trait object to another trait object.
Source§fn dyn_cast_rc(
self: Rc<GenericSimpleShape<Html, Outline>>,
) -> Result<Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_rc( self: Rc<GenericSimpleShape<Html, Outline>>, ) -> Result<Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast a reference counted trait object to another trait object.
Source§fn dyn_cast_arc(
self: Arc<GenericSimpleShape<Html, Outline>>,
) -> Result<Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_arc( self: Arc<GenericSimpleShape<Html, Outline>>, ) -> Result<Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast an atomically reference counted trait object to another trait object.
Source§impl InertPieceTrait for GenericSimpleShape<Html, Outline>
impl InertPieceTrait for GenericSimpleShape<Html, Outline>
Source§fn svg(
&self,
f: &mut Html,
_vpid: VisiblePieceId,
face: FaceId,
_: &Option<Box<dyn PieceXData>>,
) -> Result<(), InternalError>
fn svg( &self, f: &mut Html, _vpid: VisiblePieceId, face: FaceId, _: &Option<Box<dyn PieceXData>>, ) -> Result<(), InternalError>
When used for occultated version of another object,
face used is always default, regardless of nfaces.
This is always the case for a piece whose
PieceSpec::load
returns Some for occultation, but which does not provide
a nontrivial PieceSpec::load_inert.fn describe_html(&self, _: FaceId) -> Result<Html, InternalError>
Source§impl<Desc, Outl> OutlineTrait for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> OutlineTrait for GenericSimpleShape<Desc, Outl>
fn outline_path(&self, scale: f64) -> Result<Html, InternalError>
fn surround_path(&self) -> Result<Html, InternalError>
fn thresh_dragraise(&self) -> Result<Option<i32>, InternalError>
fn bbox_approx(&self) -> Result<RectC<i32>, InternalError>
fn shape(&self) -> Option<Shape>
Source§impl PieceBaseTrait for GenericSimpleShape<Html, Outline>
impl PieceBaseTrait for GenericSimpleShape<Html, Outline>
Source§impl PieceTrait for GenericSimpleShape<Html, Outline>
impl PieceTrait for GenericSimpleShape<Html, Outline>
fn svg_piece( &self, f: &mut Html, gpc: &GPiece, _gs: &GameState, _vpid: VisiblePieceId, ) -> Result<(), InternalError>
fn describe_html( &self, gpc: &GPiece, _goccults: &GOccults, ) -> Result<Html, InternalError>
fn add_ui_operations( &self, _y: ShowUnocculted, _upd: &mut Vec<UoDescription>, _gs: &GameState, _gpc: &GPiece, ) -> Result<(), InternalError>
fn ui_operation( &self, _y: ShowUnocculted, _a: ApiPieceOpArgs<'_>, _opname: &str, _wrc: WhatResponseToClientOp, ) -> Result<OpOutcomeThunkGeneric<(PlayerId, PieceId), (PieceUpdate, Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>), ApiPieceOpError>, ApiPieceOpError>
Source§fn ui_permit_flip(&self, _gpc: &GPiece) -> Result<bool, ApiPieceOpError>
fn ui_permit_flip(&self, _gpc: &GPiece) -> Result<bool, ApiPieceOpError>
Can return
false to mean “I will handle it in ui_operation”Source§fn held_change_hook(
&self,
_ig: &InstanceRef,
_gplayers: &DenseSlotMap<PlayerId, GPlayer>,
_ipieces: &IPieces,
_goccults: &GOccults,
_gpieces: &mut GPieces,
_tpiece: PieceId,
_was_held: Option<PlayerId>,
) -> Result<OpOutcomeThunkGeneric<(PlayerId,), Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>, InternalError>, InternalError>
fn held_change_hook( &self, _ig: &InstanceRef, _gplayers: &DenseSlotMap<PlayerId, GPlayer>, _ipieces: &IPieces, _goccults: &GOccults, _gpieces: &mut GPieces, _tpiece: PieceId, _was_held: Option<PlayerId>, ) -> Result<OpOutcomeThunkGeneric<(PlayerId,), Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>, InternalError>, InternalError>
Piece is responsible for dealing with the possibility that they
may be occulted!
fn save_reloaded_hook( &self, _piece: PieceId, _gs: &mut GameState, _ig: &InstanceRef, ) -> Result<(), InternalError>
fn loaded_hook_preview(&self, _gpc: &mut GPiece) -> Result<(), InternalError>
fn bbox_preview(&self) -> Result<RectC<i32>, InternalError>
Source§fn delete_hook(
&self,
_p: &GPiece,
_gs: &mut GameState,
) -> ExecuteGameChangeUpdates
fn delete_hook( &self, _p: &GPiece, _gs: &mut GameState, ) -> ExecuteGameChangeUpdates
Not called if the whole game is destroyed.
You can use Drop of course but it’s not usually much use since
you don’t have a reference to the game or anything.
fn sortkey(&self) -> Option<&str>
fn occultation_notify_hook( &self, _piece: PieceId, ) -> Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>
fn op_multigrab( &self, _a: ApiPieceOpArgs<'_>, _show: ShowUnocculted, _qty: u32, _new_z: ShouldSetZLevel, ) -> Result<OpOutcomeThunkGeneric<(PlayerId, PieceId), (PieceUpdate, Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>), ApiPieceOpError>, ApiPieceOpError>
fn abs_bbox(&self, p: &GPiece) -> Result<RectC<i32>, InternalError>
Source§impl<Desc, Outl> Serialize for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> Serialize for GenericSimpleShape<Desc, Outl>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl<Desc, Outl> Freeze for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> RefUnwindSafe for GenericSimpleShape<Desc, Outl>where
Desc: RefUnwindSafe,
Outl: RefUnwindSafe,
impl<Desc, Outl> Send for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> Sync for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> Unpin for GenericSimpleShape<Desc, Outl>
impl<Desc, Outl> UnsafeUnpin for GenericSimpleShape<Desc, Outl>where
Desc: UnsafeUnpin,
Outl: UnsafeUnpin,
impl<Desc, Outl> UnwindSafe for GenericSimpleShape<Desc, Outl>where
Desc: UnwindSafe,
Outl: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<A> DynCastExt for A
impl<A> DynCastExt for A
Source§fn dyn_cast<T>(
self,
) -> Result<<A as DynCastExtHelper<T>>::Target, <A as DynCastExtHelper<T>>::Source>where
A: DynCastExtHelper<T>,
T: ?Sized,
fn dyn_cast<T>(
self,
) -> Result<<A as DynCastExtHelper<T>>::Target, <A as DynCastExtHelper<T>>::Source>where
A: DynCastExtHelper<T>,
T: ?Sized,
Use this to cast from one trait object type to another. Read more
Source§fn dyn_upcast<T>(self) -> <A as DynCastExtAdvHelper<T, T>>::Target
fn dyn_upcast<T>(self) -> <A as DynCastExtAdvHelper<T, T>>::Target
Use this to upcast a trait to one of its supertraits. Read more
Source§fn dyn_cast_adv<F, T>(
self,
) -> Result<<A as DynCastExtAdvHelper<F, T>>::Target, <A as DynCastExtAdvHelper<F, T>>::Source>
fn dyn_cast_adv<F, T>( self, ) -> Result<<A as DynCastExtAdvHelper<F, T>>::Target, <A as DynCastExtAdvHelper<F, T>>::Source>
Source§fn dyn_cast_with_config<C>(
self,
) -> Result<<A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Target, <A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Source>where
C: DynCastConfig,
A: DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>,
fn dyn_cast_with_config<C>(
self,
) -> Result<<A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Target, <A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Source>where
C: DynCastConfig,
A: DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>,
Use this to cast from one trait object type to another. With this method
the type parameter is a config type that uniquely specifies which cast
should be preformed. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more