pub struct Item { /* private fields */ }Trait Implementations§
Source§impl<'de> Deserialize<'de> for Item
impl<'de> Deserialize<'de> for Item
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<Item, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<Item, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl DynCast<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config> for Item
impl DynCast<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config> for Item
Source§fn dyn_cast_ref(
&self,
) -> Result<&<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target, &<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_ref( &self, ) -> Result<&<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target, &<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>
Cast a shared reference of this trait object to another trait object.
Source§fn dyn_cast_mut(
&mut self,
) -> Result<&mut <<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target, &mut <<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_mut( &mut self, ) -> Result<&mut <<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target, &mut <<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>
Cast a mutable/unique reference of this trait object to another trait object.
Source§fn dyn_cast_boxed(
self: Box<Item>,
) -> Result<Box<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_boxed( self: Box<Item>, ) -> Result<Box<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
Cast a boxed trait object to another trait object.
Source§fn dyn_cast_rc(
self: Rc<Item>,
) -> Result<Rc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_rc( self: Rc<Item>, ) -> Result<Rc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
Cast a reference counted trait object to another trait object.
Source§fn dyn_cast_arc(
self: Arc<Item>,
) -> Result<Arc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_arc( self: Arc<Item>, ) -> Result<Arc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn OutlineTrait as GetDynCastConfig<dyn OutlineTrait>>::Config as DynCastConfig>::Source>>
Cast an atomically reference counted trait object to another trait object.
Source§impl DynCast<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config> for Item
impl DynCast<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config> for Item
Source§fn dyn_cast_ref(
&self,
) -> Result<&<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_ref( &self, ) -> Result<&<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
Cast a shared reference of this trait object to another trait object.
Source§fn dyn_cast_mut(
&mut self,
) -> Result<&mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
fn dyn_cast_mut( &mut self, ) -> Result<&mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target, &mut <<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>
Cast a mutable/unique reference of this trait object to another trait object.
Source§fn dyn_cast_boxed(
self: Box<Item>,
) -> Result<Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_boxed( self: Box<Item>, ) -> Result<Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Box<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast a boxed trait object to another trait object.
Source§fn dyn_cast_rc(
self: Rc<Item>,
) -> Result<Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_rc( self: Rc<Item>, ) -> Result<Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Rc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast a reference counted trait object to another trait object.
Source§fn dyn_cast_arc(
self: Arc<Item>,
) -> Result<Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
fn dyn_cast_arc( self: Arc<Item>, ) -> Result<Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Target>, Arc<<<dyn PieceBaseTrait as GetDynCastConfig<dyn PieceBaseTrait>>::Config as DynCastConfig>::Source>>
Cast an atomically reference counted trait object to another trait object.
Source§impl InertPieceTrait for Item
impl InertPieceTrait for Item
Source§fn svg(
&self,
f: &mut Html,
id: VisiblePieceId,
face: FaceId,
xdata: &Option<Box<dyn PieceXData>>,
) -> Result<(), InternalError>
fn svg( &self, f: &mut Html, id: VisiblePieceId, face: FaceId, xdata: &Option<Box<dyn PieceXData>>, ) -> Result<(), InternalError>
When used for occultated version of another object,
face used is always default, regardless of nfaces.
This is always the case for a piece whose
PieceSpec::load
returns Some for occultation, but which does not provide
a nontrivial PieceSpec::load_inert.fn describe_html(&self, _: FaceId) -> Result<Html, InternalError>
Source§impl OutlineTrait for Item
impl OutlineTrait for Item
fn outline_path(&self, scale: f64) -> Result<Html, InternalError>
fn surround_path(&self) -> Result<Html, InternalError>
fn thresh_dragraise(&self) -> Result<Option<i32>, InternalError>
fn bbox_approx(&self) -> Result<RectC<i32>, InternalError>
fn shape(&self) -> Option<Shape>
Source§impl PieceBaseTrait for Item
impl PieceBaseTrait for Item
Source§impl PieceTrait for Item
impl PieceTrait for Item
fn svg_piece( &self, f: &mut Html, gpc: &GPiece, _gs: &GameState, vpid: VisiblePieceId, ) -> Result<(), InternalError>
fn describe_html( &self, gpc: &GPiece, _goccults: &GOccults, ) -> Result<Html, InternalError>
fn sortkey(&self) -> Option<&str>
fn add_ui_operations( &self, _y: ShowUnocculted, _upd: &mut Vec<UoDescription>, _gs: &GameState, _gpc: &GPiece, ) -> Result<(), InternalError>
fn ui_operation( &self, _y: ShowUnocculted, _a: ApiPieceOpArgs<'_>, _opname: &str, _wrc: WhatResponseToClientOp, ) -> Result<OpOutcomeThunkGeneric<(PlayerId, PieceId), (PieceUpdate, Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>), ApiPieceOpError>, ApiPieceOpError>
Source§fn ui_permit_flip(&self, _gpc: &GPiece) -> Result<bool, ApiPieceOpError>
fn ui_permit_flip(&self, _gpc: &GPiece) -> Result<bool, ApiPieceOpError>
Can return
false to mean “I will handle it in ui_operation”Source§fn held_change_hook(
&self,
_ig: &InstanceRef,
_gplayers: &DenseSlotMap<PlayerId, GPlayer>,
_ipieces: &IPieces,
_goccults: &GOccults,
_gpieces: &mut GPieces,
_tpiece: PieceId,
_was_held: Option<PlayerId>,
) -> Result<OpOutcomeThunkGeneric<(PlayerId,), Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>, InternalError>, InternalError>
fn held_change_hook( &self, _ig: &InstanceRef, _gplayers: &DenseSlotMap<PlayerId, GPlayer>, _ipieces: &IPieces, _goccults: &GOccults, _gpieces: &mut GPieces, _tpiece: PieceId, _was_held: Option<PlayerId>, ) -> Result<OpOutcomeThunkGeneric<(PlayerId,), Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>, InternalError>, InternalError>
Piece is responsible for dealing with the possibility that they
may be occulted!
fn save_reloaded_hook( &self, _piece: PieceId, _gs: &mut GameState, _ig: &InstanceRef, ) -> Result<(), InternalError>
fn loaded_hook_preview(&self, _gpc: &mut GPiece) -> Result<(), InternalError>
fn bbox_preview(&self) -> Result<RectC<i32>, InternalError>
Source§fn delete_hook(
&self,
_p: &GPiece,
_gs: &mut GameState,
) -> ExecuteGameChangeUpdates
fn delete_hook( &self, _p: &GPiece, _gs: &mut GameState, ) -> ExecuteGameChangeUpdates
Not called if the whole game is destroyed.
You can use Drop of course but it’s not usually much use since
you don’t have a reference to the game or anything.
fn occultation_notify_hook( &self, _piece: PieceId, ) -> Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>
fn op_multigrab( &self, _a: ApiPieceOpArgs<'_>, _show: ShowUnocculted, _qty: u32, _new_z: ShouldSetZLevel, ) -> Result<OpOutcomeThunkGeneric<(PlayerId, PieceId), (PieceUpdate, Vec<Box<dyn for<'r> FnOnce(&'r mut PrepareUpdatesBuffer<'_>)>>), ApiPieceOpError>, ApiPieceOpError>
fn abs_bbox(&self, p: &GPiece) -> Result<RectC<i32>, InternalError>
Source§impl Serialize for Item
impl Serialize for Item
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for Item
impl !RefUnwindSafe for Item
impl Send for Item
impl Sync for Item
impl Unpin for Item
impl UnsafeUnpin for Item
impl !UnwindSafe for Item
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<A> DynCastExt for A
impl<A> DynCastExt for A
Source§fn dyn_cast<T>(
self,
) -> Result<<A as DynCastExtHelper<T>>::Target, <A as DynCastExtHelper<T>>::Source>where
A: DynCastExtHelper<T>,
T: ?Sized,
fn dyn_cast<T>(
self,
) -> Result<<A as DynCastExtHelper<T>>::Target, <A as DynCastExtHelper<T>>::Source>where
A: DynCastExtHelper<T>,
T: ?Sized,
Use this to cast from one trait object type to another. Read more
Source§fn dyn_upcast<T>(self) -> <A as DynCastExtAdvHelper<T, T>>::Target
fn dyn_upcast<T>(self) -> <A as DynCastExtAdvHelper<T, T>>::Target
Use this to upcast a trait to one of its supertraits. Read more
Source§fn dyn_cast_adv<F, T>(
self,
) -> Result<<A as DynCastExtAdvHelper<F, T>>::Target, <A as DynCastExtAdvHelper<F, T>>::Source>
fn dyn_cast_adv<F, T>( self, ) -> Result<<A as DynCastExtAdvHelper<F, T>>::Target, <A as DynCastExtAdvHelper<F, T>>::Source>
Source§fn dyn_cast_with_config<C>(
self,
) -> Result<<A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Target, <A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Source>where
C: DynCastConfig,
A: DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>,
fn dyn_cast_with_config<C>(
self,
) -> Result<<A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Target, <A as DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>>::Source>where
C: DynCastConfig,
A: DynCastExtAdvHelper<<C as DynCastConfig>::Source, <C as DynCastConfig>::Target>,
Use this to cast from one trait object type to another. With this method
the type parameter is a config type that uniquely specifies which cast
should be preformed. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more