pub struct PieceRenderInstructions {
pub vpid: VisiblePieceId,
pub occulted: PriOccultedGeneral<PosC<i32>, ZLevel>,
}Fields§
§vpid: VisiblePieceId§occulted: PriOccultedGeneral<PosC<i32>, ZLevel>Implementations§
Source§impl PieceRenderInstructions
impl PieceRenderInstructions
Sourcepub fn new_visible(vpid: VisiblePieceId) -> PieceRenderInstructions
pub fn new_visible(vpid: VisiblePieceId) -> PieceRenderInstructions
Override. Proof obligation: this context does not require honouring occultation.
Source§impl PieceRenderInstructions
impl PieceRenderInstructions
pub fn map_piece_update_op( &self, ioccults: &IOccults, gs: &GameState, gpc: &GPiece, ipc: &IPiece, op: PieceUpdateOp<(), ()>, ) -> Result<Option<PieceUpdateOp<PreparedPieceState, ZLevel>>, InternalError>
pub fn prep_piecestate( &self, ioccults: &IOccults, gs: &GameState, gpc: &GPiece, ipc: &IPiece, ) -> Result<PreparedPieceState, InternalError>
pub fn prep_pieceimage( &self, ioccults: &IOccults, gs: &GameState, gpc: &GPiece, ipc: &IPiece, ) -> Result<PreparedPieceImage, InternalError>
pub fn angle(&self, gpc: &GPiece) -> PieceAngle
pub fn facehint(&self, gpc: &GPiece) -> Option<FaceId>
pub fn pos_zlevel<'r>(&'r self, gpc: &'r GPiece) -> (PosC<i32>, &'r ZLevel)
pub fn render( &self, ioccults: &IOccults, gs: &GameState, gpc: &GPiece, ipc: &IPiece, ) -> Result<Rendered, InternalError>
pub fn ui_operations( &self, gs: &GameState, gpc: &GPiece, ipc: &IPiece, ) -> Result<Vec<UoDescription>, InternalError>
Methods from Deref<Target = PriOccultedGeneral<PosC<i32>, ZLevel>>§
pub fn instead<'p>( &self, ioccults: &'p IOccults, p: &'p IPiece, ) -> Result<Either<ShowUnocculted, &'p (dyn InertPieceTrait + 'static)>, InternalError>
pub fn fully_visible(&self) -> Option<ShowUnocculted>
pub fn describe( &self, ioccults: &IOccults, goccults: &GOccults, gpc: &GPiece, ipc: &IPiece, ) -> Html
pub fn describe_fallible( &self, ioccults: &IOccults, goccults: &GOccults, gpc: &GPiece, ipc: &IPiece, ) -> Result<Html, InternalError>
Trait Implementations§
Source§impl Clone for PieceRenderInstructions
impl Clone for PieceRenderInstructions
Source§fn clone(&self) -> PieceRenderInstructions
fn clone(&self) -> PieceRenderInstructions
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PieceRenderInstructions
impl Debug for PieceRenderInstructions
Auto Trait Implementations§
impl Freeze for PieceRenderInstructions
impl RefUnwindSafe for PieceRenderInstructions
impl Send for PieceRenderInstructions
impl Sync for PieceRenderInstructions
impl Unpin for PieceRenderInstructions
impl UnsafeUnpin for PieceRenderInstructions
impl UnwindSafe for PieceRenderInstructions
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