pub struct MgmtChannelForGame {
pub chan: MgmtChannel<Box<dyn ReadDebug + Send>, Box<dyn WriteDebug + Send>>,
pub game: InstanceName,
pub how: MgmtGameUpdateMode,
}Fields§
§chan: MgmtChannel<Box<dyn ReadDebug + Send>, Box<dyn WriteDebug + Send>>§game: InstanceName§how: MgmtGameUpdateModeImplementations§
Source§impl MgmtChannelForGame
impl MgmtChannelForGame
pub fn alter_game( &mut self, insns: Vec<MgmtGameInstruction>, f: Option<&mut dyn FnMut(&MgmtGameResponse) -> Result<(), Error>>, ) -> Result<Vec<MgmtGameResponse>, Error>
pub fn info(&mut self) -> Result<MgmtGameResponseGameInfo, Error>
pub fn has_player( &mut self, account: &AccountName, ) -> Result<Option<(PlayerId, MgmtPlayerInfo)>, Error>
pub fn list_pieces( &mut self, ) -> Result<(Vec<MgmtGamePieceInfo>, BTreeSet<String>), Error>
pub fn list_items( &mut self, lib: Option<String>, pat: String, ) -> Result<Vec<ItemEnquiryData>, Error>
Methods from Deref<Target = MgmtChannel<Box<dyn ReadDebug + Send>, Box<dyn WriteDebug + Send>>>§
pub fn read_inner_mut(&mut self) -> &mut R
pub const PROGRESS: ProgressUpdateMode = PUM::Duplex
pub fn cmd_withbulk<U, D>( &mut self, cmd: &MgmtCommand, up: &mut U, down: &mut D, progress: &mut dyn Reporter, ) -> Result<MgmtResponse, Error>
pub fn cmd(&mut self, cmd: &MgmtCommand) -> Result<MgmtResponse, Error>
Trait Implementations§
Source§impl Debug for MgmtChannelForGame
impl Debug for MgmtChannelForGame
Source§impl Deref for MgmtChannelForGame
impl Deref for MgmtChannelForGame
Source§impl DerefMut for MgmtChannelForGame
impl DerefMut for MgmtChannelForGame
Auto Trait Implementations§
impl Freeze for MgmtChannelForGame
impl !RefUnwindSafe for MgmtChannelForGame
impl Send for MgmtChannelForGame
impl !Sync for MgmtChannelForGame
impl Unpin for MgmtChannelForGame
impl UnsafeUnpin for MgmtChannelForGame
impl !UnwindSafe for MgmtChannelForGame
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