pub enum PieceUpdateOps {
Simple(PieceUpdateOp<(), ()>),
PerPlayer(SecondaryMap<PlayerId, PieceUpdateOp<(), ()>>),
}Variants§
Simple(PieceUpdateOp<(), ()>)
PerPlayer(SecondaryMap<PlayerId, PieceUpdateOp<(), ()>>)
Trait Implementations§
Source§impl Debug for PieceUpdateOps
impl Debug for PieceUpdateOps
Source§impl From<PUOs_Simple_Modify> for PieceUpdateOps
impl From<PUOs_Simple_Modify> for PieceUpdateOps
Source§fn from(_: PUOs_Simple_Modify) -> PieceUpdateOps
fn from(_: PUOs_Simple_Modify) -> PieceUpdateOps
Converts to this type from the input type.
Source§impl From<PieceUpdateOp<(), ()>> for PieceUpdateOps
impl From<PieceUpdateOp<(), ()>> for PieceUpdateOps
Source§fn from(op: PieceUpdateOp<(), ()>) -> PieceUpdateOps
fn from(op: PieceUpdateOp<(), ()>) -> PieceUpdateOps
Converts to this type from the input type.
Auto Trait Implementations§
impl Freeze for PieceUpdateOps
impl RefUnwindSafe for PieceUpdateOps
impl Send for PieceUpdateOps
impl Sync for PieceUpdateOps
impl Unpin for PieceUpdateOps
impl UnsafeUnpin for PieceUpdateOps
impl UnwindSafe for PieceUpdateOps
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