pub struct GameHistory {
pub board_history: Vec<String>,
pub total_moves: u16,
pub agent0_score: i16,
pub agent1_score: i16,
pub id: u32,
}Fields§
§board_history: Vec<String>§total_moves: u16§agent0_score: i16§agent1_score: i16§id: u32Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameHistory
impl RefUnwindSafe for GameHistory
impl Send for GameHistory
impl Sync for GameHistory
impl Unpin for GameHistory
impl UnwindSafe for GameHistory
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more