pub struct MultiplayerMatch {
pub match_id: String,
pub name: String,
pub start_time: String,
pub end_time: Option<String>,
}Expand description
多人游戏匹配结构体 Multiplayer match structure
Fields§
§match_id: String§name: String§start_time: String§end_time: Option<String>Trait Implementations§
Source§impl Clone for MultiplayerMatch
impl Clone for MultiplayerMatch
Source§fn clone(&self) -> MultiplayerMatch
fn clone(&self) -> MultiplayerMatch
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MultiplayerMatch
impl Debug for MultiplayerMatch
Source§impl Default for MultiplayerMatch
impl Default for MultiplayerMatch
Source§fn default() -> MultiplayerMatch
fn default() -> MultiplayerMatch
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for MultiplayerMatch
impl<'de> Deserialize<'de> for MultiplayerMatch
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for MultiplayerMatch
impl RefUnwindSafe for MultiplayerMatch
impl Send for MultiplayerMatch
impl Sync for MultiplayerMatch
impl Unpin for MultiplayerMatch
impl UnsafeUnpin for MultiplayerMatch
impl UnwindSafe for MultiplayerMatch
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more