pub struct Beatmap<'a> {
pub context: Context,
pub general: General<'a>,
pub colours: Colours<'a>,
pub editor: Editor,
pub metadata: Metadata<'a>,
pub timing_points: Vec<TimingPoint>,
pub events: Events<'a>,
pub hit_objects: Vec<HitObject<'a>>,
pub difficulty: Difficulty,
pub variables: Variables<'a>,
}Fields§
§context: Context§general: General<'a>§colours: Colours<'a>§editor: Editor§metadata: Metadata<'a>§timing_points: Vec<TimingPoint>§events: Events<'a>§hit_objects: Vec<HitObject<'a>>§difficulty: Difficulty§variables: Variables<'a>Implementations§
Trait Implementations§
Auto Trait Implementations§
impl<'a> Freeze for Beatmap<'a>
impl<'a> RefUnwindSafe for Beatmap<'a>
impl<'a> Send for Beatmap<'a>
impl<'a> Sync for Beatmap<'a>
impl<'a> Unpin for Beatmap<'a>
impl<'a> UnwindSafe for Beatmap<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more