pub struct SpriteLegacy {
pub layer: LayerLegacy,
pub origin: OriginTypeLegacy,
pub file_name: FilePath,
pub position: Option<Position>,
pub commands: Vec<Command>,
}Expand description
Legacy version of Sprite event.
Fields§
§layer: LayerLegacy§origin: OriginTypeLegacy§file_name: FilePath§position: Option<Position>§commands: Vec<Command>Trait Implementations§
Source§impl Clone for SpriteLegacy
impl Clone for SpriteLegacy
Source§fn clone(&self) -> SpriteLegacy
fn clone(&self) -> SpriteLegacy
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for SpriteLegacy
impl Debug for SpriteLegacy
Source§impl EventWithCommands for SpriteLegacy
impl EventWithCommands for SpriteLegacy
fn commands(&self) -> &[Command]
fn commands_mut(&mut self) -> &mut Vec<Command>
Source§fn to_string_cmd(&self, version: Version) -> Option<String>
fn to_string_cmd(&self, version: Version) -> Option<String>
String. Read morefn try_push_cmd( &mut self, cmd: Command, indentation: usize, ) -> Result<(), CommandPushError>
Source§impl Hash for SpriteLegacy
impl Hash for SpriteLegacy
Source§impl PartialEq for SpriteLegacy
impl PartialEq for SpriteLegacy
Source§impl VersionedFromStr for SpriteLegacy
impl VersionedFromStr for SpriteLegacy
Source§impl VersionedToString for SpriteLegacy
impl VersionedToString for SpriteLegacy
impl Eq for SpriteLegacy
impl StructuralPartialEq for SpriteLegacy
Auto Trait Implementations§
impl Freeze for SpriteLegacy
impl RefUnwindSafe for SpriteLegacy
impl Send for SpriteLegacy
impl Sync for SpriteLegacy
impl Unpin for SpriteLegacy
impl UnwindSafe for SpriteLegacy
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