HitObject

Struct HitObject 

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#[non_exhaustive]
pub struct HitObject { pub position: Position, pub time: Decimal, pub obj_params: HitObjectParams, pub new_combo: bool, pub combo_skip_count: ComboSkipCount, pub hitsound: HitSound, pub hitsample: Option<HitSample>, }
Expand description

A struct that represents a hitobject.

All hitobjects will have the properties: x, y, time, type, hitsound, hitsample.

The type property is a u8 integer with each bit flags containing some information, which are split into the functions and enums: hitobject_type, new_combo, combo_skip_count

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§position: Position

The position of the hitobject.

§time: Decimal

The time when the object is to be hit, in milliseconds from the beginning of the beatmap’s audio.

§obj_params: HitObjectParams

The hitobject parameters. Each hitobject contains different parameters. Also is used to know which hitobject type this is.

§new_combo: bool

If the hitobject is a new combo.

§combo_skip_count: ComboSkipCount

A 3-bit integer specifying how many combo colours to skip, if this object starts a new combo.

§hitsound: HitSound

The hitsound property of the hitobject.

§hitsample: Option<HitSample>

The hitsample property of the hitobject.

Implementations§

Trait Implementations§

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impl Clone for HitObject

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fn clone(&self) -> HitObject

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for HitObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for HitObject

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq for HitObject

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fn eq(&self, other: &HitObject) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl VersionedFromStr for HitObject

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type Err = ParseHitObjectError

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fn from_str(s: &str, version: Version) -> Result<Option<Self>, Self::Err>

Parses a string into an object. Read more
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impl VersionedToString for HitObject

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fn to_string(&self, version: Version) -> Option<String>

Returns a string representation of the object. Read more
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impl Eq for HitObject

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impl StructuralPartialEq for HitObject

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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