pub struct AnimationLegacy {
pub layer: LayerLegacy,
pub origin: OriginTypeLegacy,
pub file_name: FilePath,
pub position: Option<Position>,
pub commands: Vec<Command>,
}Fields§
§layer: LayerLegacy§origin: OriginTypeLegacy§file_name: FilePath§position: Option<Position>§commands: Vec<Command>Trait Implementations§
Source§impl Clone for AnimationLegacy
impl Clone for AnimationLegacy
Source§fn clone(&self) -> AnimationLegacy
fn clone(&self) -> AnimationLegacy
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for AnimationLegacy
impl Debug for AnimationLegacy
Source§impl EventWithCommands for AnimationLegacy
impl EventWithCommands for AnimationLegacy
fn commands(&self) -> &[Command]
fn commands_mut(&mut self) -> &mut Vec<Command>
Source§fn to_string_cmd(&self, version: Version) -> Option<String>
fn to_string_cmd(&self, version: Version) -> Option<String>
String. Read morefn try_push_cmd( &mut self, cmd: Command, indentation: usize, ) -> Result<(), CommandPushError>
Source§impl Hash for AnimationLegacy
impl Hash for AnimationLegacy
Source§impl PartialEq for AnimationLegacy
impl PartialEq for AnimationLegacy
Source§impl VersionedFromStr for AnimationLegacy
impl VersionedFromStr for AnimationLegacy
Source§impl VersionedToString for AnimationLegacy
impl VersionedToString for AnimationLegacy
impl Eq for AnimationLegacy
impl StructuralPartialEq for AnimationLegacy
Auto Trait Implementations§
impl Freeze for AnimationLegacy
impl RefUnwindSafe for AnimationLegacy
impl Send for AnimationLegacy
impl Sync for AnimationLegacy
impl Unpin for AnimationLegacy
impl UnwindSafe for AnimationLegacy
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