#[non_exhaustive]
pub struct HitObject { pub position: Position, pub time: Decimal, pub obj_params: HitObjectParams, pub new_combo: bool, pub combo_skip_count: ComboSkipCount, pub hitsound: HitSound, pub hitsample: Option<HitSample>, }
Expand description

A struct that represents a hitobject.

All hitobjects will have the properties: x, y, time, type, hitsound, hitsample.

The type property is a u8 integer with each bit flags containing some information, which are split into the functions and enums: hitobject_type, new_combo, combo_skip_count

Fields (Non-exhaustive)

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
position: Position

The position of the hitobject.

time: Decimal

The time when the object is to be hit, in milliseconds from the beginning of the beatmap’s audio.

obj_params: HitObjectParams

The hitobject parameters. Each hitobject contains different parameters. Also is used to know which hitobject type this is.

new_combo: bool

If the hitobject is a new combo.

combo_skip_count: ComboSkipCount

A 3-bit integer specifying how many combo colours to skip, if this object starts a new combo.

hitsound: HitSound

The hitsound property of the hitobject.

hitsample: Option<HitSample>

The hitsample property of the hitobject.

Implementations

Trait Implementations

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Auto Trait Implementations

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Performs the conversion.