pub struct BeatmapLevel {
pub general: GeneralSection,
pub editor: EditorSection,
pub metadata: MetadataSection,
pub difficulty: DifficultySection,
pub events: CommaListOf<Event>,
pub timing_points: CommaListOf<TimingPoint>,
pub colours: Colours,
pub hit_objects: CommaListOf<HitObject>,
}
Fields§
§general: GeneralSection
§editor: EditorSection
§metadata: MetadataSection
§difficulty: DifficultySection
§events: CommaListOf<Event>
§timing_points: CommaListOf<TimingPoint>
§colours: Colours
§hit_objects: CommaListOf<HitObject>
Implementations§
Trait Implementations§
Source§impl Debug for BeatmapLevel
impl Debug for BeatmapLevel
Source§impl Default for BeatmapLevel
impl Default for BeatmapLevel
Source§fn default() -> BeatmapLevel
fn default() -> BeatmapLevel
Returns the “default value” for a type. Read more
Source§impl FromStr for BeatmapLevel
impl FromStr for BeatmapLevel
Source§impl ToString for BeatmapLevel
impl ToString for BeatmapLevel
Source§impl TryFrom<&Path> for BeatmapLevel
impl TryFrom<&Path> for BeatmapLevel
Auto Trait Implementations§
impl Freeze for BeatmapLevel
impl RefUnwindSafe for BeatmapLevel
impl Send for BeatmapLevel
impl Sync for BeatmapLevel
impl Unpin for BeatmapLevel
impl UnwindSafe for BeatmapLevel
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more