pub struct Replay {Show 21 fields
pub gamemode: Gamemode,
pub version: u32,
pub beatmap_md5: Option<String>,
pub username: Option<String>,
pub replay_md5: Option<String>,
pub n300: u16,
pub n100: u16,
pub n50: u16,
pub geki: u16,
pub katu: u16,
pub misses: u16,
pub score: u32,
pub combo: u16,
pub perfect: u8,
pub mods: u32,
pub life_bar: Option<String>,
pub time_stamp: usize,
pub replay_length: u32,
pub replay_data: Vec<u8>,
pub score_id: usize,
pub mod_info: Option<f64>,
}
Fields§
§gamemode: Gamemode
§version: u32
§beatmap_md5: Option<String>
§username: Option<String>
§replay_md5: Option<String>
§n300: u16
§n100: u16
§n50: u16
§geki: u16
§katu: u16
§misses: u16
§score: u32
§combo: u16
§perfect: u8
§mods: u32
§life_bar: Option<String>
§time_stamp: usize
§replay_length: u32
§replay_data: Vec<u8>
§score_id: usize
§mod_info: Option<f64>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Replay
impl RefUnwindSafe for Replay
impl Send for Replay
impl Sync for Replay
impl Unpin for Replay
impl UnwindSafe for Replay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more