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CommandCatalogEntry

Struct CommandCatalogEntry 

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pub struct CommandCatalogEntry {
    pub name: String,
    pub about: String,
    pub auth: Option<DescribeCommandAuthV1>,
    pub subcommands: Vec<String>,
    pub completion: CommandSpec,
    pub provider: Option<String>,
    pub providers: Vec<String>,
    pub conflicted: bool,
    pub requires_selection: bool,
    pub selected_explicitly: bool,
    pub source: Option<PluginSource>,
}
Expand description

Normalized command-level catalog entry derived from the discovered plugin set.

Help, completion, and dispatch-selection code can share this view without understanding plugin discovery internals.

Fields§

§name: String

Full command path, including parent commands when present.

§about: String

Short description shown in help and catalog output.

§auth: Option<DescribeCommandAuthV1>

Optional auth metadata returned by plugin discovery.

§subcommands: Vec<String>

Immediate subcommand names beneath name.

§completion: CommandSpec

Shell completion metadata for this command.

§provider: Option<String>

Selected provider identifier when dispatch has been resolved.

§providers: Vec<String>

Provider labels for every provider that exports this command.

§conflicted: bool

Whether more than one provider exports this command.

§requires_selection: bool

Whether the caller must choose a provider before dispatch.

§selected_explicitly: bool

Whether the provider was selected by explicit preference rather than by unique-provider resolution.

§source: Option<PluginSource>

Discovery source for the selected provider, if resolved.

Implementations§

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impl CommandCatalogEntry

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pub fn auth_hint(&self) -> Option<String>

Returns the optional auth hint rendered in help and catalog views.

§Examples
use osp_cli::completion::CommandSpec;
use osp_cli::plugin::CommandCatalogEntry;
use osp_cli::core::plugin::{DescribeCommandAuthV1, DescribeVisibilityModeV1};

let entry = CommandCatalogEntry {
    name: "ldap user".to_string(),
    about: "lookup users".to_string(),
    auth: Some(DescribeCommandAuthV1 {
        visibility: Some(DescribeVisibilityModeV1::Authenticated),
        required_capabilities: Vec::new(),
        feature_flags: Vec::new(),
    }),
    subcommands: Vec::new(),
    completion: CommandSpec::new("ldap"),
    provider: Some("ldap".to_string()),
    providers: vec!["ldap".to_string()],
    conflicted: false,
    requires_selection: false,
    selected_explicitly: false,
    source: None,
};

assert_eq!(entry.auth_hint().as_deref(), Some("auth"));

Trait Implementations§

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impl Clone for CommandCatalogEntry

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fn clone(&self) -> CommandCatalogEntry

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CommandCatalogEntry

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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Set the background color generically. Read more
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Change the foreground color to black
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Change the background color to black
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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Change the foreground color to white
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Change the background color to white
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Change the foreground color to the terminal default
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Change the foreground color to bright black
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Change the background color to bright black
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Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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Set the foreground color to a specific RGB value.
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Sets the foreground color to an RGB value.
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Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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