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CommandPolicyOverride

Struct CommandPolicyOverride 

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#[non_exhaustive]
pub struct CommandPolicyOverride { pub visibility: Option<VisibilityMode>, pub availability: Option<CommandAvailability>, pub required_capabilities: BTreeSet<String>, pub hidden_reason: Option<String>, pub denied_message: Option<String>, }
Expand description

Partial override applied on top of a registered CommandPolicy.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§visibility: Option<VisibilityMode>

Replacement visibility mode, when overridden.

§availability: Option<CommandAvailability>

Replacement availability state, when overridden.

§required_capabilities: BTreeSet<String>

Additional required capabilities merged into the base policy.

§hidden_reason: Option<String>

Replacement hidden-reason metadata, when overridden.

§denied_message: Option<String>

Replacement denial message, when overridden.

Implementations§

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impl CommandPolicyOverride

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pub fn new() -> Self

Creates an empty override.

§Examples
use osp_cli::core::command_policy::{
    CommandAvailability, CommandPolicyOverride, VisibilityMode,
};

let override_policy = CommandPolicyOverride::new()
    .with_visibility(Some(VisibilityMode::CapabilityGated))
    .with_availability(Some(CommandAvailability::Disabled))
    .with_required_capabilities([" Orch.Policy.Write ", ""]);

assert_eq!(
    override_policy.visibility,
    Some(VisibilityMode::CapabilityGated)
);
assert_eq!(
    override_policy.availability,
    Some(CommandAvailability::Disabled)
);
assert!(override_policy.required_capabilities.contains("orch.policy.write"));
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pub fn with_visibility(self, visibility: Option<VisibilityMode>) -> Self

Replaces the overridden visibility mode.

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pub fn with_availability( self, availability: Option<CommandAvailability>, ) -> Self

Replaces the overridden availability state.

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pub fn with_required_capabilities<I, S>(self, required_capabilities: I) -> Self
where I: IntoIterator<Item = S>, S: Into<String>,

Replaces the merged required-capability set with normalized values.

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pub fn with_hidden_reason(self, hidden_reason: Option<String>) -> Self

Replaces the optional hidden-reason metadata.

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pub fn with_denied_message(self, denied_message: Option<String>) -> Self

Replaces the optional denial message.

Trait Implementations§

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impl Clone for CommandPolicyOverride

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fn clone(&self) -> CommandPolicyOverride

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CommandPolicyOverride

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for CommandPolicyOverride

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fn default() -> CommandPolicyOverride

Returns the “default value” for a type. Read more
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impl PartialEq for CommandPolicyOverride

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fn eq(&self, other: &CommandPolicyOverride) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for CommandPolicyOverride

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impl StructuralPartialEq for CommandPolicyOverride

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Change the foreground color to black
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Change the background color to black
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Change the foreground color to red
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Change the background color to red
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Change the foreground color to green
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Change the background color to green
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Change the foreground color to yellow
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Change the background color to yellow
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Change the foreground color to blue
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Change the background color to blue
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Change the foreground color to purple
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Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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