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PluginManager

Struct PluginManager 

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pub struct PluginManager { /* private fields */ }
Expand description

Coordinates plugin discovery, caching, and dispatch settings.

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impl PluginManager

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pub fn refresh(&self)

Clears both passive and dispatch discovery caches.

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impl PluginManager

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pub fn dispatch( &self, command: &str, args: &[String], context: &PluginDispatchContext, ) -> Result<ResponseV1, PluginDispatchError>

Runs a plugin command and returns its validated structured response.

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pub fn dispatch_passthrough( &self, command: &str, args: &[String], context: &PluginDispatchContext, ) -> Result<RawPluginOutput, PluginDispatchError>

Runs a plugin command and returns raw stdout, stderr, and exit status.

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impl PluginManager

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pub fn new(explicit_dirs: Vec<PathBuf>) -> Self

Creates a plugin manager with the provided explicit search roots.

§Examples
use osp_cli::plugin::PluginManager;
use std::path::PathBuf;

let manager = PluginManager::new(vec![PathBuf::from("/plugins")]);

assert_eq!(manager.explicit_dirs().len(), 1);
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pub fn explicit_dirs(&self) -> &[PathBuf]

Returns the explicit plugin search roots configured for this manager.

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pub fn with_roots( self, config_root: Option<PathBuf>, cache_root: Option<PathBuf>, ) -> Self

Sets config and cache roots used for persisted plugin metadata and preferences.

§Examples
use osp_cli::plugin::PluginManager;
use std::path::PathBuf;

let manager = PluginManager::new(Vec::new()).with_roots(
    Some(PathBuf::from("/config")),
    Some(PathBuf::from("/cache")),
);

assert_eq!(manager.config_root(), Some(PathBuf::from("/config").as_path()));
assert_eq!(manager.cache_root(), Some(PathBuf::from("/cache").as_path()));
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pub fn config_root(&self) -> Option<&Path>

Returns the configured config root used for persisted plugin metadata.

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pub fn cache_root(&self) -> Option<&Path>

Returns the configured cache root used for persisted plugin state.

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pub fn with_process_timeout(self, timeout: Duration) -> Self

Sets the subprocess timeout used for plugin describe and dispatch calls.

Timeout values are clamped to at least one millisecond so the manager never stores a zero-duration subprocess timeout.

§Examples
use osp_cli::plugin::PluginManager;
use std::time::Duration;

let manager = PluginManager::new(Vec::new())
    .with_process_timeout(Duration::from_millis(0));

assert_eq!(manager.process_timeout(), Duration::from_millis(1));
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pub fn process_timeout(&self) -> Duration

Returns the subprocess timeout used for describe and dispatch calls.

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pub fn with_path_discovery(self, allow_path_discovery: bool) -> Self

Enables or disables fallback discovery through the process PATH.

§Examples
use osp_cli::plugin::PluginManager;

let manager = PluginManager::new(Vec::new()).with_path_discovery(true);

assert!(manager.path_discovery_enabled());
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pub fn path_discovery_enabled(&self) -> bool

Returns whether fallback discovery through the process PATH is enabled.

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pub fn list_plugins(&self) -> Result<Vec<PluginSummary>>

Lists discovered plugins with health, command, and enablement status.

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pub fn command_catalog(&self) -> Result<Vec<CommandCatalogEntry>>

Builds the effective command catalog after provider resolution and health filtering.

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pub fn command_policy_registry(&self) -> Result<CommandPolicyRegistry>

Builds a command policy registry from active plugin describe metadata.

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pub fn completion_words(&self) -> Result<Vec<String>>

Returns completion words derived from the current plugin command catalog.

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pub fn repl_help_text(&self) -> Result<String>

Renders a plain-text help view for plugin commands in the REPL.

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pub fn command_providers(&self, command: &str) -> Result<Vec<String>>

Returns the available provider labels for a command.

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pub fn selected_provider_label(&self, command: &str) -> Result<Option<String>>

Returns the selected provider label when command resolution is unambiguous.

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pub fn doctor(&self) -> Result<DoctorReport>

Produces a doctor report with plugin health summaries and command conflicts.

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pub fn set_preferred_provider( &self, command: &str, plugin_id: &str, ) -> Result<()>

Persists an explicit provider preference for a command.

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pub fn clear_preferred_provider(&self, command: &str) -> Result<bool>

Clears any stored provider preference for a command.

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pub fn validate_preferred_provider( &self, command: &str, plugin_id: &str, ) -> Result<()>

Verifies that a plugin is a healthy provider for a command before storing it.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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Performs the conversion.
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