TypedParameter

Enum TypedParameter 

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pub enum TypedParameter {
Show 25 variants Int { default: Option<i32>, }, Float { default: Option<f32>, }, String { default: Option<String>, }, Color { default: Option<[f32; 3]>, space: Option<Ustr>, }, Point { default: Option<[f32; 3]>, space: Option<Ustr>, }, Vector { default: Option<[f32; 3]>, space: Option<Ustr>, }, Normal { default: Option<[f32; 3]>, space: Option<Ustr>, }, Matrix { default: Option<[f32; 16]>, }, IntArray { size: usize, default: Option<Vec<i32>>, }, FloatArray { size: usize, default: Option<Vec<f32>>, }, StringArray { size: usize, default: Option<Vec<String>>, }, ColorArray { size: usize, default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, PointArray { size: usize, default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, VectorArray { size: usize, default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, NormalArray { size: usize, default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, MatrixArray { size: usize, default: Option<Vec<[f32; 16]>>, }, IntDynamicArray { default: Option<Vec<i32>>, }, FloatDynamicArray { default: Option<Vec<f32>>, }, StringDynamicArray { default: Option<Vec<String>>, }, ColorDynamicArray { default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, PointDynamicArray { default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, VectorDynamicArray { default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, NormalDynamicArray { default: Option<Vec<[f32; 3]>>, space: Option<Ustr>, }, MatrixDynamicArray { default: Option<Vec<[f32; 16]>>, }, Closure { closure_type: Ustr, },
}
Expand description

A typed parameter that unifies type information with its potential value.

This design makes it impossible to have type mismatches - you can’t accidentally assign an integer default to a color parameter, for example.

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Int

Integer parameter

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§default: Option<i32>
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Float

Float parameter

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§default: Option<f32>
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String

String parameter

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§default: Option<String>
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Color

RGB color (3 floats)

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§default: Option<[f32; 3]>
§space: Option<Ustr>
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Point

3D point (3 floats)

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§default: Option<[f32; 3]>
§space: Option<Ustr>
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Vector

3D vector (3 floats)

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§default: Option<[f32; 3]>
§space: Option<Ustr>
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Normal

Surface normal (3 floats)

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§default: Option<[f32; 3]>
§space: Option<Ustr>
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Matrix

4x4 transformation matrix (16 floats)

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§default: Option<[f32; 16]>
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IntArray

Fixed-size array of integers

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§size: usize
§default: Option<Vec<i32>>
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FloatArray

Fixed-size array of floats

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§size: usize
§default: Option<Vec<f32>>
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StringArray

Fixed-size array of strings

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§size: usize
§default: Option<Vec<String>>
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ColorArray

Fixed-size array of colors

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§size: usize
§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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PointArray

Fixed-size array of points

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§size: usize
§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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VectorArray

Fixed-size array of vectors

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§size: usize
§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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NormalArray

Fixed-size array of normals

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§size: usize
§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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MatrixArray

Fixed-size array of matrices

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§size: usize
§default: Option<Vec<[f32; 16]>>
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IntDynamicArray

Dynamic (unsized) array of integers

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§default: Option<Vec<i32>>
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FloatDynamicArray

Dynamic array of floats

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§default: Option<Vec<f32>>
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StringDynamicArray

Dynamic array of strings

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§default: Option<Vec<String>>
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ColorDynamicArray

Dynamic array of colors

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§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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PointDynamicArray

Dynamic array of points

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§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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VectorDynamicArray

Dynamic array of vectors

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§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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NormalDynamicArray

Dynamic array of normals

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§default: Option<Vec<[f32; 3]>>
§space: Option<Ustr>
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MatrixDynamicArray

Dynamic array of matrices

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§default: Option<Vec<[f32; 16]>>
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Closure

Closure (BSDF, etc.) - no default values

Fields

§closure_type: Ustr

Implementations§

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impl TypedParameter

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pub fn has_default(&self) -> bool

Check if this parameter has a default value.

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pub fn is_array(&self) -> bool

Check if this is an array type.

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pub fn is_dynamic_array(&self) -> bool

Check if this is a dynamic (unsized) array.

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pub fn is_closure(&self) -> bool

Check if this is a closure type.

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pub fn type_name(&self) -> &'static str

Get the type name as a string.

Trait Implementations§

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impl Clone for TypedParameter

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fn clone(&self) -> TypedParameter

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TypedParameter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for TypedParameter

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for TypedParameter

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fn eq(&self, other: &TypedParameter) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for TypedParameter

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Fmt for T
where T: Display,

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fn fg<C>(self, color: C) -> Foreground<Self>
where C: Into<Option<Color>>, Self: Display,

Give this value the specified foreground colour.
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fn bg<C>(self, color: C) -> Background<Self>
where C: Into<Option<Color>>, Self: Display,

Give this value the specified background colour.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

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Set foreground color to white using fg():

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Set foreground color to white using white().

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fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
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fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
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fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

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fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

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fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

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fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

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fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

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fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

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println!("{}", value.blue());
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fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

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println!("{}", value.magenta());
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fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

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println!("{}", value.cyan());
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fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
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fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

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println!("{}", value.bright_black());
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fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

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println!("{}", value.bright_red());
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fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

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println!("{}", value.bright_green());
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fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
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fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
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fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
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fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
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fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

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fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

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Returns self with the bg() set to [Color :: Primary].

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Returns self with the bg() set to [Color :: Fixed].

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Returns self with the bg() set to [Color :: Rgb].

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Returns self with the bg() set to [Color :: Black].

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Returns self with the bg() set to [Color :: Red].

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Returns self with the bg() set to [Color :: Green].

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Returns self with the bg() set to [Color :: Yellow].

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fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

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fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

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fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

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Returns self with the bg() set to [Color :: White].

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Returns self with the bg() set to [Color :: BrightBlack].

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Returns self with the bg() set to [Color :: BrightRed].

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Returns self with the bg() set to [Color :: BrightGreen].

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Returns self with the bg() set to [Color :: BrightYellow].

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Returns self with the bg() set to [Color :: BrightBlue].

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Returns self with the bg() set to [Color :: BrightMagenta].

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Returns self with the bg() set to [Color :: BrightCyan].

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Enables the styling Attribute value.

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type Owned = T

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