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Scene

Struct Scene 

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pub struct Scene {
    pub number: usize,
    pub heading: String,
    pub page: Option<u32>,
    pub body: String,
}
Expand description

A single scene in the screenplay.

Scenes are delimited by Scene Heading paragraphs. Everything between two consecutive headings belongs to the first scene.

§Example

let xml = r#"<?xml version="1.0" encoding="UTF-8"?>
<document type="Open Screenplay Format document" version="40">
  <info/><settings/><styles/>
  <paragraphs>
    <para page_number="3" number="5">
      <style basestyle="Scene Heading"/>
      <text>EXT. ROOFTOP - NIGHT</text>
    </para>
    <para><style basestyle="Action"/><text>Wind howls.</text></para>
    <para><style basestyle="Character"/><text>MAYA</text></para>
    <para><style basestyle="Dialogue"/><text>We have to jump.</text></para>
  </paragraphs>
  <titlepage/><lists/>
</document>"#;

let doc = osf::parse(xml.as_bytes()).unwrap();
let scene = &doc.scenes[0];
assert_eq!(scene.number, 5);
assert_eq!(scene.heading, "EXT. ROOFTOP - NIGHT");
assert_eq!(scene.page, Some(3));
assert!(scene.body.contains("MAYA"));

Fields§

§number: usize

Scene number. Uses the explicit number from the XML if present, otherwise falls back to sequential numbering.

§heading: String

The scene heading text (e.g., "INT. COFFEE SHOP - DAY").

§page: Option<u32>

Page number where the scene starts, if available.

§body: String

The scene body — all paragraphs formatted as screenplay text.

Trait Implementations§

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impl Clone for Scene

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fn clone(&self) -> Scene

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Scene

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Serialize for Scene

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

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impl Freeze for Scene

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impl RefUnwindSafe for Scene

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impl Send for Scene

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impl Sync for Scene

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impl Unpin for Scene

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impl UnsafeUnpin for Scene

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impl UnwindSafe for Scene

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.