pub struct Session {
    pub active: Option<bool>,
    pub authenticated_at: Option<String>,
    pub authentication_methods: Option<Vec<SessionAuthenticationMethod>>,
    pub authenticator_assurance_level: Option<AuthenticatorAssuranceLevel>,
    pub devices: Option<Vec<SessionDevice>>,
    pub expires_at: Option<String>,
    pub id: String,
    pub identity: Box<Identity>,
    pub issued_at: Option<String>,
}
Expand description

Session : A Session

Fields§

§active: Option<bool>

Active state. If false the session is no longer active.

§authenticated_at: Option<String>

The Session Authentication Timestamp When this session was authenticated at. If multi-factor authentication was used this is the time when the last factor was authenticated (e.g. the TOTP code challenge was completed).

§authentication_methods: Option<Vec<SessionAuthenticationMethod>>

A list of authenticators which were used to authenticate the session.

§authenticator_assurance_level: Option<AuthenticatorAssuranceLevel>§devices: Option<Vec<SessionDevice>>

Devices has history of all endpoints where the session was used

§expires_at: Option<String>

The Session Expiry When this session expires at.

§id: String

Session ID

§identity: Box<Identity>§issued_at: Option<String>

The Session Issuance Timestamp When this session was issued at. Usually equal or close to authenticated_at.

Implementations§

A Session

Trait Implementations§

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Auto Trait Implementations§

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