pub struct StartGame {
pub game_id: String,
pub multiplayer_id: String,
pub command_line: String,
}Fields§
§game_id: String§multiplayer_id: String§command_line: StringTrait Implementations§
Source§impl<'de> Deserialize<'de> for StartGame
impl<'de> Deserialize<'de> for StartGame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl From<StartGame> for RequestBody
impl From<StartGame> for RequestBody
Source§impl RequestResponse for StartGame
impl RequestResponse for StartGame
type Response = ErrorSuccess
fn extract_response(body: ResponseBody) -> Result<Self::Response, SdkError>
Auto Trait Implementations§
impl Freeze for StartGame
impl RefUnwindSafe for StartGame
impl Send for StartGame
impl Sync for StartGame
impl Unpin for StartGame
impl UnwindSafe for StartGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more