pub struct GameMessageEvent {
pub game_id: String,
pub message: String,
}Fields§
§game_id: String§message: StringTrait Implementations§
Source§impl Debug for GameMessageEvent
impl Debug for GameMessageEvent
Source§impl<'de> Deserialize<'de> for GameMessageEvent
impl<'de> Deserialize<'de> for GameMessageEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for GameMessageEvent
impl RefUnwindSafe for GameMessageEvent
impl Send for GameMessageEvent
impl Sync for GameMessageEvent
impl Unpin for GameMessageEvent
impl UnwindSafe for GameMessageEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more