pub struct OverlayStateChanged {
pub state: IgoState,
}Fields§
§state: IgoStateTrait Implementations§
Source§impl Debug for OverlayStateChanged
impl Debug for OverlayStateChanged
Source§impl<'de> Deserialize<'de> for OverlayStateChanged
impl<'de> Deserialize<'de> for OverlayStateChanged
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for OverlayStateChanged
impl RefUnwindSafe for OverlayStateChanged
impl Send for OverlayStateChanged
impl Sync for OverlayStateChanged
impl Unpin for OverlayStateChanged
impl UnwindSafe for OverlayStateChanged
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more