pub struct StartGame {
pub game_id: String,
pub multiplayer_id: String,
pub command_line: String,
}Fields§
§game_id: String§multiplayer_id: String§command_line: StringTrait Implementations§
Source§impl<'de> Deserialize<'de> for StartGame
impl<'de> Deserialize<'de> for StartGame
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for StartGame
impl RefUnwindSafe for StartGame
impl Send for StartGame
impl Sync for StartGame
impl Unpin for StartGame
impl UnwindSafe for StartGame
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more