pub trait TrayService:
Debug
+ Send
+ Sync
+ 'static {
// Required methods
fn set_title<'life0, 'life1, 'async_trait>(
&'life0 self,
title: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn set_badge<'life0, 'async_trait>(
&'life0 self,
badge: TrayBadge,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn set_menu<'life0, 'async_trait>(
&'life0 self,
items: Vec<TrayMenuItem>,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
A product-facing handle to the system tray.
Present only when the product declared tray = true; absent otherwise. A
headless or CLI build gets a no-op, so calling set_title never panics.
Required Methods§
Sourcefn set_title<'life0, 'life1, 'async_trait>(
&'life0 self,
title: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn set_title<'life0, 'life1, 'async_trait>(
&'life0 self,
title: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Change the tray tooltip — the text shown on hover.
Sourcefn set_badge<'life0, 'async_trait>(
&'life0 self,
badge: TrayBadge,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn set_badge<'life0, 'async_trait>(
&'life0 self,
badge: TrayBadge,
) -> Pin<Box<dyn Future<Output = Result<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Replace the badge on the tray icon.
Replace the menu. Items are shown in the order given.
The host rebuilds the native menu from these items and maps selection to a host-specific handler — the product never sees a pointer or a platform menu object.
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".