Expand description
L5 Render — render graph and frame submission.
v0.1 counts visible Position components as a stand-in for a real
render graph (book T8), plus the SetQuality half of the L5
contract: an adaptive quality governor that watches frame times and
moves batching up or down with hysteresis, so a cognition-heavy
frame degrades to fewer draw calls instead of dropping frames. The
world comes from the L2 scheduler; render depends only on layers
below it (L2 core, L3 object model) — never on L6 subsystems.
Structs§
- Render
System - Frame submission system: cull + count what would be drawn, then
batch according to the current
Quality.
Enums§
- Quality
- Render quality tier. Drives the batching factor applied to visible geometry — the cheapest dial a frame-graph has.