pub struct WgpuRenderer { /* private fields */ }
Implementations§
Source§impl WgpuRenderer
impl WgpuRenderer
pub async unsafe fn new_async( window: &(impl HasRawWindowHandle + HasRawDisplayHandle), width: u32, height: u32, ) -> Self
pub unsafe fn new( window: &(impl HasRawWindowHandle + HasRawDisplayHandle), width: u32, height: u32, ) -> Self
pub fn device(&self) -> &Device
pub fn queue(&self) -> &Queue
pub fn resize(&mut self, width: u32, height: u32)
pub fn render_frame(&mut self, frame: &Frame, clear_color: Color)
Trait Implementations§
Source§impl Renderer for WgpuRenderer
impl Renderer for WgpuRenderer
fn window_size(&self) -> Vec2
fn scale(&self) -> f32
fn create_image(&self, data: &ImageData) -> ImageHandle
fn messure_text(&self, section: &TextSection) -> Option<Rect>
fn hit_text(&self, section: &TextSection, position: Vec2) -> Option<TextHit>
Auto Trait Implementations§
impl !Freeze for WgpuRenderer
impl !RefUnwindSafe for WgpuRenderer
impl Send for WgpuRenderer
impl !Sync for WgpuRenderer
impl Unpin for WgpuRenderer
impl !UnwindSafe for WgpuRenderer
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> Pointable for T
Source§impl<T> Styleable<T> for T
impl<T> Styleable<T> for T
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Adds an attribute with a transition.