pub struct Node { /* private fields */ }
Expand description
A node in the View
tree.
Implementations§
source§impl Node
impl Node
pub fn new(view: impl View) -> Self
pub fn set_offset(&self, offset: Vec2)
pub fn states(&self) -> StyleStates
pub fn local_rect(&self) -> Rect
pub fn global_rect(&self) -> Rect
pub fn size(&self) -> Vec2
source§impl Node
impl Node
pub fn event(&self, cx: &mut EventContext<'_>, event: &Event)
pub fn layout(&self, cx: &mut LayoutContext<'_>, bc: BoxConstraints) -> Vec2
pub fn draw(&self, cx: &mut DrawContext<'_>)
source§impl Node
impl Node
pub fn event_root( &self, style: &Stylesheet, renderer: &dyn Renderer, event_sink: &EventSink, event: &Event, image_cache: &mut ImageCache )
pub fn layout_root( &self, style: &Stylesheet, renderer: &dyn Renderer, window_size: Vec2, event_sink: &EventSink, image_cache: &mut ImageCache ) -> Vec2
pub fn draw_root( &self, style: &Stylesheet, frame: &mut Frame, renderer: &dyn Renderer, event_sink: &EventSink, image_cache: &mut ImageCache )
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for Node
impl !Send for Node
impl !Sync for Node
impl Unpin for Node
impl !UnwindSafe for Node
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pointable for T
impl<T> Pointable for T
source§impl<T> Styleable<T> for T
impl<T> Styleable<T> for T
source§fn styled(self) -> Styled<T>
fn styled(self) -> Styled<T>
Converts the
self
into a Styled<Self>
value.source§fn attr_trans(
self,
key: &str,
value: impl Into<StyleAttributeValue>,
transition: impl Into<StyleTransition>
) -> Styled<T>
fn attr_trans( self, key: &str, value: impl Into<StyleAttributeValue>, transition: impl Into<StyleTransition> ) -> Styled<T>
Adds an attribute with a transition.