pub struct Heading<'a> {
pub heading_level: HeadingLevel,
pub keyword: Option<&'a str>,
pub priority: Option<Priority>,
pub title: Option<(&'a str, Vec<NodeID>)>,
pub tags: Option<Vec<Tag<'a>>>,
pub properties: Option<PropertyDrawer<'a>>,
pub children: Option<Vec<NodeID>>,
}
Fields§
§heading_level: HeadingLevel
§keyword: Option<&'a str>
§priority: Option<Priority>
§title: Option<(&'a str, Vec<NodeID>)>
§properties: Option<PropertyDrawer<'a>>
§children: Option<Vec<NodeID>>
Trait Implementations§
impl<'a> Eq for Heading<'a>
impl<'a> StructuralPartialEq for Heading<'a>
Auto Trait Implementations§
impl<'a> Freeze for Heading<'a>
impl<'a> RefUnwindSafe for Heading<'a>
impl<'a> Send for Heading<'a>
impl<'a> Sync for Heading<'a>
impl<'a> Unpin for Heading<'a>
impl<'a> UnwindSafe for Heading<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more