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Console

Struct Console 

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pub struct Console { /* private fields */ }
Expand description

Complete console I/O facade.

Integrates input reading and output rendering for terminal interaction.

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impl Console

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pub fn new(input_handle: IOInputHandle, output_handle: IOOutputHandle) -> Self

Creates a new console.

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pub fn verbose( input_handle: IOInputHandle, output_handle: IOOutputHandle, ) -> Self

Creates a console with verbose output.

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pub fn set_verbose(&mut self, verbose: bool)

Sets verbose mode for the renderer.

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pub async fn run(self)

Runs the console.

This starts:

  1. Input reader task (reads stdin, sends to IOInputHandle)
  2. Renderer task (receives from IOOutputHandle, renders to terminal)

Returns when both tasks complete (typically when the channel is closed).

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pub fn spawn(self) -> (JoinHandle<()>, JoinHandle<()>)

Spawns the console as background tasks.

Returns handles to the spawned tasks.

§Returns

A tuple of (input_task, renderer_task) JoinHandles.

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pub fn split(self) -> (ConsoleInputReader, ConsoleRenderer, IOOutputHandle)

Splits the console into its components.

Useful when you need separate control over input and output.

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impl Debug for Console

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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