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ClientRunner

Struct ClientRunner 

Source
pub struct ClientRunner { /* private fields */ }
Expand description

Runner with IO bridging for Human-interactive channels.

This runner is dedicated to bridging Human input/output with the system. It does NOT hold a Component - instead it broadcasts UserInput events to all channels and displays Output events from other channels.

§Architecture

Human ↔ ClientRunner (IOBridge only)
           ↓ UserInput Event (broadcast)
        EventBus
           ↓
        ChannelRunner(agent_mgr, etc.)
           ↓ Output Event
        ClientRunner
           ↓
        Human (display)

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impl ClientRunner

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pub fn new( id: ChannelId, config: ClientRunnerConfig, io_port: IOPort, principal: Principal, ) -> (ClientRunner, ChannelHandle)

Creates a new ClientRunner with IO bridging (no component).

This runner is dedicated to Human I/O. It broadcasts UserInput events to all channels and displays Output events received from other channels.

§Arguments
  • id - The channel’s ID
  • config - World and signal channel configuration
  • io_port - IO port for View communication
  • principal - Principal for signal creation
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pub fn id(&self) -> ChannelId

Returns this channel’s ID.

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pub fn io_bridge(&self) -> &IOBridge

Returns a reference to the IO bridge.

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pub fn io_bridge_mut(&mut self) -> &mut IOBridge

Returns a mutable reference to the IO bridge.

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pub async fn run(self) -> RunnerResult

Runs the channel’s event loop with IO integration.

Handles three input sources concurrently:

  1. Signals (highest priority - control messages)
  2. Events (component work)
  3. IO input (user interaction → converted to Signals)

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