pub enum InteractionState {
Active,
WaitingUser,
WaitingEvent,
Paused,
Completed,
Failed,
Cancelled,
}Expand description
Interaction state
Variants§
Active
Interaction is active and processing
WaitingUser
Interaction is waiting for user input
WaitingEvent
Interaction is waiting for external event
Paused
Interaction is paused
Completed
Interaction completed successfully
Failed
Interaction failed
Cancelled
Interaction was cancelled
Implementations§
Source§impl InteractionState
impl InteractionState
Sourcepub fn is_terminal(&self) -> bool
pub fn is_terminal(&self) -> bool
Check if the interaction is in a terminal state
Sourcepub fn is_waiting(&self) -> bool
pub fn is_waiting(&self) -> bool
Check if the interaction is waiting
Trait Implementations§
Source§impl Clone for InteractionState
impl Clone for InteractionState
Source§fn clone(&self) -> InteractionState
fn clone(&self) -> InteractionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InteractionState
impl Debug for InteractionState
Source§impl<'de> Deserialize<'de> for InteractionState
impl<'de> Deserialize<'de> for InteractionState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for InteractionState
Source§impl PartialEq for InteractionState
impl PartialEq for InteractionState
Source§fn eq(&self, other: &InteractionState) -> bool
fn eq(&self, other: &InteractionState) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for InteractionState
impl Serialize for InteractionState
impl StructuralPartialEq for InteractionState
Auto Trait Implementations§
impl Freeze for InteractionState
impl RefUnwindSafe for InteractionState
impl Send for InteractionState
impl Sync for InteractionState
impl Unpin for InteractionState
impl UnsafeUnpin for InteractionState
impl UnwindSafe for InteractionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more