[−][src]Trait orbtk::Renderer
Required methods
fn width(&self) -> u32
Get width
fn height(&self) -> u32
Get height
fn data(&self) -> &[Color]
Access the pixel buffer
fn data_mut(&mut self) -> &mut [Color]
Access the pixel buffer mutably
fn sync(&mut self) -> bool
Flip the buffer
fn mode(&self) -> &Cell<Mode>
Set/get drawing mode
Provided methods
fn pixel(&mut self, x: i32, y: i32, color: Color)
Draw a pixel
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
Draw a piece of an arc. Negative radius will fill in the inside
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draw a circle. Negative radius will fill in the inside
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
Draw a line
fn lines(&mut self, points: &[[i32; 2]], color: Color)
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
Draw a path (GraphicsPath)
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
Draw a character, using the loaded font
fn set(&mut self, color: Color)
Set entire window to a color
fn clear(&mut self)
Sets the whole window to black
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
fn box_shadow(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
Display an image
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
fn image_over(&mut self, start: i32, image_data: &[Color])
Display an image overwriting a portion of window starting at given line : very quick!!
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
Display an image using non transparent method
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
Draw a linear gradient in a rectangular region
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
Draw a rect with rounded corners
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color)
Draws antialiased line
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
Draws antialiased circle
fn getpixel(&self, x: i32, y: i32) -> Color
Gets pixel color at x,y position
Implementations on Foreign Types
impl Renderer for Image
[src]
fn width(&self) -> u32
[src]
Get the width of the image in pixels
fn height(&self) -> u32
[src]
Get the height of the image in pixels
fn data(&self) -> &[Color]
[src]
Return a reference to a slice of colors making up the image
fn data_mut(&mut self) -> &mut [Color]
[src]
Return a mutable reference to a slice of colors making up the image
fn sync(&mut self) -> bool
[src]
fn mode(&self) -> &Cell<Mode>
[src]
fn pixel(&mut self, x: i32, y: i32, color: Color)
[src]
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
[src]
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
[src]
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
[src]
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
[src]
fn lines(&mut self, points: &[[i32; 2]], color: Color)
[src]
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
[src]
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
[src]
fn set(&mut self, color: Color)
[src]
fn clear(&mut self)
[src]
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
[src]
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
[src]
fn box_shadow(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
[src]
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
fn image_over(&mut self, start: i32, image_data: &[Color])
[src]
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
[src]
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color)
[src]
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
[src]
fn getpixel(&self, x: i32, y: i32) -> Color
[src]
Implementors
impl Renderer for Window
[src]
fn width(&self) -> u32
[src]
Get width
fn height(&self) -> u32
[src]
Get height
fn data(&self) -> &[Color]
[src]
Access pixel buffer
fn data_mut(&mut self) -> &mut [Color]
[src]
Access pixel buffer mutably
fn sync(&mut self) -> bool
[src]
Flip the window buffer
fn mode(&self) -> &Cell<Mode>
[src]
Set/get mode
fn pixel(&mut self, x: i32, y: i32, color: Color)
[src]
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
[src]
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
[src]
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
[src]
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
[src]
fn lines(&mut self, points: &[[i32; 2]], color: Color)
[src]
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
[src]
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
[src]
fn set(&mut self, color: Color)
[src]
fn clear(&mut self)
[src]
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
[src]
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
[src]
fn box_shadow(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
[src]
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
fn image_over(&mut self, start: i32, image_data: &[Color])
[src]
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
[src]
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
fn wu_line(&mut self, x0: i32, y0: i32, x1: i32, y1: i32, color: Color)
[src]
fn wu_circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
[src]
fn getpixel(&self, x: i32, y: i32) -> Color
[src]
impl<'a> Renderer for WindowRenderer<'a>
[src]
fn width(&self) -> u32
[src]
fn height(&self) -> u32
[src]
fn data(&self) -> &[Color]
[src]
fn data_mut(&mut self) -> &mut [Color]
[src]
fn sync(&mut self) -> bool
[src]
fn mode(&self) -> &Cell<Mode>
[src]
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
[src]
fn pixel(&mut self, x: i32, y: i32, color: Color)
[src]
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
[src]
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
[src]
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
[src]
fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
[src]
fn lines(&mut self, points: &[[i32; 2]], color: Color)
[src]
fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
[src]
fn set(&mut self, color: Color)
[src]
fn clear(&mut self)
[src]
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
[src]
fn box_blur(&mut self, x: i32, y: i32, w: u32, h: u32, r: i32)
[src]
fn box_shadow(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
offset_x: i32,
offset_y: i32,
r: i32,
color: Color
)
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
[src]
fn image_legacy(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
data: &[Color]
)
fn image_over(&mut self, start: i32, image_data: &[Color])
[src]
fn image_opaque(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn image_fast(
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
[src]
&mut self,
start_x: i32,
start_y: i32,
w: u32,
h: u32,
image_data: &[Color]
)
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
[src]
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
[src]
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)