Struct orbtk::window::WindowRenderer
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pub struct WindowRenderer<'a> { /* fields omitted */ }
Methods
impl<'a> WindowRenderer<'a>
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fn new(inner: &'a mut InnerWindow, font: &'a Option<Font>) -> WindowRenderer<'a>
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Trait Implementations
impl<'a> Renderer for WindowRenderer<'a>
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fn width(&self) -> u32
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Get width
fn height(&self) -> u32
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Get height
fn data(&self) -> &[Color]
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Access the pixel buffer
fn data_mut(&mut self) -> &mut [Color]
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Access the pixel buffer mutably
fn sync(&mut self) -> bool
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Flip the buffer
fn char(&mut self, x: i32, y: i32, c: char, color: Color)
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Draw a character, using the loaded font
fn pixel(&mut self, x: i32, y: i32, color: Color)
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Draw a pixel
fn arc(&mut self, x0: i32, y0: i32, radius: i32, parts: u8, color: Color)
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Draw a piece of an arc. Negative radius will fill in the inside
fn circle(&mut self, x0: i32, y0: i32, radius: i32, color: Color)
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Draw a circle. Negative radius will fill in the inside
fn line4points(&mut self, x0: i32, y0: i32, x: i32, y: i32, color: Color)
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fn line(&mut self, argx1: i32, argy1: i32, argx2: i32, argy2: i32, color: Color)
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Draw a line
fn lines(&mut self, points: &[[i32; 2]], color: Color)
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fn draw_path_stroke(&mut self, graphicspath: GraphicsPath, color: Color)
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Draw a path (GraphicsPath)
fn set(&mut self, color: Color)
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Set entire window to a color
fn clear(&mut self)
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Sets the whole window to black
fn rect(&mut self, x: i32, y: i32, w: u32, h: u32, color: Color)
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Draw rectangle
fn image(&mut self, start_x: i32, start_y: i32, w: u32, h: u32, data: &[Color])
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Display an image
fn linear_gradient(
&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
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&mut self,
rect_x: i32,
rect_y: i32,
rect_width: u32,
rect_height: u32,
start_x: i32,
start_y: i32,
end_x: i32,
end_y: i32,
start_color: Color,
end_color: Color
)
Draw a linear gradient in a rectangular region
fn rounded_rect(
&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
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&mut self,
x: i32,
y: i32,
w: u32,
h: u32,
radius: u32,
filled: bool,
color: Color
)
Draw a rect with rounded corners