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use std::cell::Cell;
use crate::prelude::*;
#[derive(Default)]
pub struct ItemsWidgetState {
builder: WidgetBuildContext,
count: Cell<usize>,
}
impl Into<Rc<dyn State>> for ItemsWidgetState {
fn into(self) -> Rc<dyn State> {
Rc::new(self)
}
}
impl State for ItemsWidgetState {
fn update(&self, ctx: &mut Context<'_>) {
let count = ctx.widget().clone_or_default::<usize>("count");
if count != self.count.get() {
if let Some(builder) = &*self.builder.borrow() {
if let Some(items_panel) = ctx.entity_of_child("items_panel") {
ctx.clear_children_of(items_panel);
for i in 0..count {
let child = {
let mut build_context = ctx.build_context();
let child = builder(&mut build_context, i);
build_context.append_child(items_panel, child);
child
};
ctx.get_widget(child).update_properties_by_theme();
}
}
}
self.count.set(count);
}
}
}
widget!(
ItemsWidget<ItemsWidgetState> {
background: Brush,
border_radius: f64,
border_width: Thickness,
border_brush: Brush,
padding: Thickness,
orientation: Orientation,
count: usize,
selector: Selector
}
);
impl ItemsWidget {
pub fn items_builder<F: Fn(&mut BuildContext, usize) -> Entity + 'static>(
self,
builder: F,
) -> Self {
*self.clone_state().builder.borrow_mut() = Some(Box::new(builder));
self
}
}
impl Template for ItemsWidget {
fn template(self, id: Entity, ctx: &mut BuildContext) -> Self {
self.name("ItemsWidget")
.selector("items-widget")
.background(colors::LYNCH_COLOR)
.border_radius(2.0)
.border_width(1.0)
.border_brush(colors::BOMBAY_COLOR)
.padding(2.0)
.orientation("vertical")
.child(
Container::create()
.background(id)
.border_radius(id)
.border_width(id)
.border_brush(id)
.padding(id)
.child(
Stack::create()
.selector(Selector::default().id("items_panel"))
.orientation(id)
.build(ctx),
)
.build(ctx),
)
}
}