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Scheduler

Struct Scheduler 

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pub struct Scheduler { /* private fields */ }
Expand description

The resource-aware scheduler (RFC-036 §5–§16).

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impl Scheduler

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pub fn new(config: SchedulerConfig) -> Self

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pub fn with_defaults() -> Self

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pub fn notify_user_active(&mut self)

Notify the scheduler that the user is actively searching or typing. Background embedding will yield (RFC-036 §13.1).

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pub fn notify_user_idle(&mut self)

Notify the scheduler that user activity has subsided.

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pub fn resource_mode(&self) -> ResourceMode

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pub fn pause(&mut self, catalog: &Catalog) -> OrbokResult<()>

Pause all background work (RFC-036 §12.1–§12.2). In-flight jobs finish their current small unit; no new jobs start.

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pub fn resume(&mut self, catalog: &Catalog) -> OrbokResult<()>

Resume background work after a pause (RFC-036 §12.2).

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pub fn cancel_source( &mut self, source_id: &SourceId, catalog: &Catalog, ) -> OrbokResult<usize>

Cancel all queued work for a source (RFC-036 §12.3). Called when the user removes a folder.

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pub fn enqueue(&mut self, job: IndexJob, catalog: &Catalog) -> OrbokResult<()>

Submit a job to the appropriate bounded queue (RFC-036 §7).

Returns Err with a BackpressureActive variant if the target queue is full — the caller must wait and retry rather than allocating unbounded memory (RFC-036 §10.2).

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pub fn tick(&mut self) -> Option<IndexJob>

Dispatch one job from the queues (RFC-036 §8, §9).

Returns the job to run, or None when paused or all queues are empty. The caller executes the job and reports back via complete or fail.

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pub fn complete(&mut self, job_id: &JobId, catalog: &Catalog) -> OrbokResult<()>

Mark a job as successfully completed (RFC-036 §11).

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pub fn fail( &mut self, job: IndexJob, error_kind: &str, catalog: &Catalog, ) -> OrbokResult<()>

Mark a job as failed; retry if under the attempt limit (RFC-036 §11).

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pub fn pending_count(&self) -> usize

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pub fn completed_count(&self) -> u64

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pub fn failed_count(&self) -> u64

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pub fn is_idle(&self) -> bool

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pub fn drain_events(&mut self) -> Vec<SchedulerEvent>

Take all accumulated events since the last call. The UI layer calls this on each frame to update progress copy.

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