pub struct TreeState {Show 15 fields
pub expansion: TreeExpansionState,
pub selection: TreeSelectionState,
pub focus: TreeFocusState,
pub registry: TreeItemRegistry,
pub dom_registry: TreeItemDomRegistry,
pub size: Signal<TreeSize>,
pub disabled_items: SignalModel<HashSet<String>>,
pub disabled_items_focusable: Signal<bool>,
pub editable: Signal<bool>,
pub editable_items: SignalModel<HashSet<String>>,
pub reorderable: Signal<bool>,
pub on_item_click: Option<Handler<(String, MouseEvent)>>,
pub on_label_change: Option<Handler<(String, String)>>,
pub on_reorder: Option<Handler<(String, String, usize)>>,
pub drag_state: TreeDragState,
}Expand description
Tree behavior state: shared collection core plus tree-only fields.
Fields§
§expansion: TreeExpansionState§selection: TreeSelectionState§focus: TreeFocusState§registry: TreeItemRegistry§dom_registry: TreeItemDomRegistry§size: Signal<TreeSize>§disabled_items: SignalModel<HashSet<String>>§disabled_items_focusable: Signal<bool>§editable: Signal<bool>§editable_items: SignalModel<HashSet<String>>§reorderable: Signal<bool>§on_item_click: Option<Handler<(String, MouseEvent)>>§on_label_change: Option<Handler<(String, String)>>§on_reorder: Option<Handler<(String, String, usize)>>§drag_state: TreeDragStateImplementations§
Source§impl TreeState
impl TreeState
pub fn from_collection( collection: CollectionState, tree_fields: TreeStateFields, ) -> Self
pub fn collection(&self) -> CollectionState
pub fn is_item_disabled(&self, item_id: &str) -> bool
pub fn is_item_editable(&self, item_id: &str) -> bool
pub fn is_item_open(&self, item_id: &str) -> bool
pub fn is_item_selected(&self, item_id: &str) -> bool
pub fn visible_ordered_ids(&self) -> Vec<String>
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for TreeState
impl !UnwindSafe for TreeState
impl Freeze for TreeState
impl Send for TreeState
impl Sync for TreeState
impl Unpin for TreeState
impl UnsafeUnpin for TreeState
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