pub enum Localized {
Plain(String),
Translated(BTreeMap<String, String>),
}Expand description
Text a player reads. Kept as it was written, a string or a map, so that what is read back is what was written.
Variants§
Plain(String)
In the head’s locale.
Translated(BTreeMap<String, String>)
Language to text. Never empty, and every key is a language tag.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Localized
impl<'de> Deserialize<'de> for Localized
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for Localized
impl StructuralPartialEq for Localized
Auto Trait Implementations§
impl Freeze for Localized
impl RefUnwindSafe for Localized
impl Send for Localized
impl Sync for Localized
impl Unpin for Localized
impl UnsafeUnpin for Localized
impl UnwindSafe for Localized
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.