pub struct MultiGpuSetup {
pub contexts: Vec<Arc<GpuContext>>,
pub sync_managers: Vec<MultiGpuSync<f32>>,
}Expand description
Helper to setup multi-GPU training
Fields§
§contexts: Vec<Arc<GpuContext>>GPU contexts for each device
sync_managers: Vec<MultiGpuSync<f32>>Synchronization managers
Implementations§
Source§impl MultiGpuSetup
impl MultiGpuSetup
Auto Trait Implementations§
impl Freeze for MultiGpuSetup
impl !RefUnwindSafe for MultiGpuSetup
impl Send for MultiGpuSetup
impl Sync for MultiGpuSetup
impl Unpin for MultiGpuSetup
impl UnsafeUnpin for MultiGpuSetup
impl !UnwindSafe for MultiGpuSetup
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more