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FormalVerificationEngine

Struct FormalVerificationEngine 

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pub struct FormalVerificationEngine<T: Float + Debug + Send + Sync + 'static> { /* private fields */ }
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Formal verification engine.

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impl<T: Float + Debug + Send + Sync + 'static> FormalVerificationEngine<T>

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pub fn new() -> Self

Create an engine with the default rule set and axioms registered.

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pub fn empty() -> Self

Create an engine with nothing registered.

FormalVerificationEngine::verify_all_properties then returns an error, because an engine with no rules has verified nothing.

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pub fn rule_count(&self) -> usize

Number of registered rules.

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pub fn rule_names(&self) -> Vec<String>

Names of the registered rules.

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pub fn add_rule(&mut self, rule: FormalVerificationRule<T>)

Register an additional rule.

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pub fn proof_system(&self) -> &ProofSystem<T>

Access the proof system.

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pub fn theorem_prover(&self) -> &TheoremProver<T>

Access the theorem prover.

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pub fn theorem_prover_mut(&mut self) -> &mut TheoremProver<T>

Mutable access to the theorem prover.

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pub fn model_checker_mut(&mut self) -> &mut ModelChecker<T>

Mutable access to the model checker.

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pub fn verify_all_properties( &self, data: &Array1<T>, context: &PrivacyContext, ) -> Result<Vec<VerificationResult>>

Run every registered rule.

Returns an error when no rules are registered: an empty result vector must never be readable as “verified”.

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pub fn require_all_properties( &self, data: &Array1<T>, context: &PrivacyContext, ) -> Result<Vec<VerificationResult>>

Run every rule and fail if any safety- or correctness-critical rule does not hold.

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pub fn check_model_property( &self, property: &SystemProperty, ) -> Result<ModelCheckOutcome>

Check a registered invariant property against the system model.

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impl<T: Float + Debug + Send + Sync + 'static> Default for FormalVerificationEngine<T>

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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const ALIGN: usize

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type Init = T

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