pub struct TextureSettings { /* private fields */ }
Expand description

Texture creation parameters.

Implementations§

Create default settings.

Gets whether to convert gamma, treated as sRGB color space.

Sets convert gamma.

Sets convert gamma.

Gets wheter compress on the GPU.

Sets compress.

Sets compress.

Gets generate mipmap.

Sets generate mipmap.

Sets generate mipmap.

Gets minify filter.

Sets minify filter.

Sets minify filter.

Gets magnify filter

Sets magnify filter

Sets magnify filter

Gets minify mipmap filter

Sets magnify mipmap filter, and sets generate_mipmap to true.

Sets magnify mipmap filter, and sets generate_mipmap to true

Returns the min and mag filter

Sets the min and mag filter

Sets the min and mag filter

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Dereferences the given pointer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
Sets value as a parameter of self.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.