pub struct ComponentVisualStates {Show 13 fields
pub base: UiVisual,
pub hovered: Option<UiVisual>,
pub pressed: Option<UiVisual>,
pub focused: Option<UiVisual>,
pub selected: Option<UiVisual>,
pub active: Option<UiVisual>,
pub invalid: Option<UiVisual>,
pub warning: Option<UiVisual>,
pub changed: Option<UiVisual>,
pub pending: Option<UiVisual>,
pub open: Option<UiVisual>,
pub checked: Option<UiVisual>,
pub disabled: Option<UiVisual>,
}Fields§
§base: UiVisual§hovered: Option<UiVisual>§pressed: Option<UiVisual>§focused: Option<UiVisual>§selected: Option<UiVisual>§active: Option<UiVisual>§invalid: Option<UiVisual>§warning: Option<UiVisual>§changed: Option<UiVisual>§pending: Option<UiVisual>§open: Option<UiVisual>§checked: Option<UiVisual>§disabled: Option<UiVisual>Implementations§
Source§impl ComponentVisualStates
impl ComponentVisualStates
pub const fn from_base(base: UiVisual) -> Self
pub fn resolve(&self, state: ComponentState) -> UiVisual
pub fn resolve_slot( &self, state: ComponentState, ) -> (ComponentStateSlot, UiVisual)
Trait Implementations§
Source§impl Clone for ComponentVisualStates
impl Clone for ComponentVisualStates
Source§fn clone(&self) -> ComponentVisualStates
fn clone(&self) -> ComponentVisualStates
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ComponentVisualStates
impl Debug for ComponentVisualStates
Source§impl PartialEq for ComponentVisualStates
impl PartialEq for ComponentVisualStates
Source§fn eq(&self, other: &ComponentVisualStates) -> bool
fn eq(&self, other: &ComponentVisualStates) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for ComponentVisualStates
impl StructuralPartialEq for ComponentVisualStates
Auto Trait Implementations§
impl Freeze for ComponentVisualStates
impl RefUnwindSafe for ComponentVisualStates
impl Send for ComponentVisualStates
impl Sync for ComponentVisualStates
impl Unpin for ComponentVisualStates
impl UnsafeUnpin for ComponentVisualStates
impl UnwindSafe for ComponentVisualStates
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.